Digital Tutors – Advanced Compositing Workflows with Maya and After Effects

Digital Tutors – Advanced Compositing Workflows with Maya and After Effects
English | Size: 1.31 GB
Category: Tutorial


In this series of lessons, we will be taking you through the process of rendering your Maya scene into multiple passes, and using some advanced techniques for compositing these passes using Toxik. We will dedicate the first portion of this course to using Render Passes in Maya to separate various elements of our scene at render time. We’ll use mental ray’s render passes, contribution maps, custom framebuffers, and render layers to create the necessary render passes for our scene. In the second portion of this course we will begin with some quick compositing similar to our Compositing 3D Renders in After Effects course, but we will quickly get into more advanced topics such as basic and advanced Depth-of-Field, Proxies, spot paint fixing and chromatic aberration.
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Digital Tutors – Mental Ray Workflows in Maya – Subsurface Scattering

Digital Tutors – Mental Ray Workflows in Maya – Subsurface Scattering
English | Size: 435 MB
Category: Tutorial


Gain a deeper understanding of Subsurface Scattering, how to accurately simulate light behavior, and learn a time-saving approach to lighting and rendering translucent surfaces with mental ray. Provides over 3 hours of project-driven training for artists learning how to achieve more realistic results with Subsurface Scattering.
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Digital Tutors – Advanced Compositing Workflows with Maya and Fusion

Digital Tutors – Advanced Compositing Workflows with Maya and Fusion
English | Size: 268 MB
Category: Tutorial


In this series of lessons, we will be taking you through the process of rendering your Maya scene into multiple passes, and using some advanced techniques for compositing these passes using Fusion.
We will dedicate the first portion of this course to using Render Passes in Maya to separate various elements of our scene at render time. We’ll use mental ray’s render passes, contribution maps, custom framebuffers, and render layers to create the necessary render passes for our scene.
[Read more…]

Pluralsight – ZModeler Character Workflows in ZBrush and Maya

Pluralsight – ZModeler Character Workflows in ZBrush and Maya
English | Size: 1.9GB
Category:Tutorial


If you want to create more detailed characters, you’ll need a strong foundational understanding of ZBrush and the new ZModeler brush. In this course, ZModeler Character Workflows in ZBrush and Maya, you will create a character from head to toe including the accessories and hard surface parts. Then, you will properly export the completed character and render it in Arnold for Maya. Finally you will unwrap the character’s UVs, export, and render the final character in Maya 2017 using Arnold for Maya. By the end of this course, you’ll know how to approach modeling and sculpting ANY characters in ZBrush with the ZModeler brush. Software required: ZBrush 4r7, Maya 2017. [Read more…]

Digital Tutors – Advanced Stereo Workflows in Nuke

Digital Tutors – Advanced Stereo Workflows in Nuke
English | Size: 292 MB
Category: Tutorial


In this series of lessons we’ll learn a technique to convert a Depth pass from a 3d application into a Disparity map to take advantage of Nuke’s advanced Stereo tools. Prior to this course, creating disparity maps required the Ocula plugin, but all the data lives in every depth pass, it just needs to be transformed into a powerful disparity map.
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cmiVFX – Clarisse VDB Workflows

cmiVFX – Clarisse VDB Workflows

English | Size: 2.12 GB (2,280,195,438 Bytes)
Category: Tutorial


Late Breaking Technology Alert! Brand new from cmiVFX is the Houdini to Clarisse VDB Workflow Solution. Isotropix Clarisse is a new breed of high-end animation software which is a fusion of an animation package, a compositing software and a 3d rendering engine. It has been designed to streamline the workflow of CG artists to let them work and constantly interact on their final image with full visual effects turned on with super fast speeds. Join the technological future today by purchasing this video at cmiVFX.com today. [Read more…]

cmiVFX – Clarisse VDB Workflows

cmiVFX – Clarisse VDB Workflows
English | Size: 1.8GB
Category: Tutorial


Late Breaking Technology Alert! Brand new from cmiVFX is the Houdini to Clarisse VDB Workflow Solution. Isotropix Clarisse is a new breed of high-end animation software which is a fusion of an animation package, a compositing software and a 3d rendering engine. It has been designed to streamline the workflow of CG artists to let them work and constantly interact on their final image with full visual effects turned on with super fast speeds. Join the technological future today by purchasing this video at cmiVFX.com today. [Read more…]

Digital Tutors – Advanced Compositing Workflows with Maya and Nuke

Digital Tutors – Advanced Compositing Workflows with Maya and Nuke
English | Size: 1.29 GB
Category: Tutorial


In this series of lessons, we will be taking you through the process of rendering your Maya scene into multiple passes, and using some advanced techniques for compositing these passes
using Nuke.
[Read more…]

Digital Tutors – Advanced Compositing Workflows with Maya and Fusion (278mb) (rmvb)

Digital Tutors – Advanced Compositing Workflows with Maya and Fusion (278mb) (rmvb)
English | Size: 268 MB
Category: Tutorial


In this series of lessons, we will be taking you through the process of rendering your Maya scene into multiple passes, and using some advanced techniques for compositing these passes using Fusion.
[Read more…]

Digital Tutors – Advanced Compositing Workflows with Maya and After Effects

Digital Tutors – Advanced Compositing Workflows with Maya and After Effects
English | Size: 1.31 GB
Category: Tutorial


In this series of lessons, we will be taking you through the process of rendering your Maya scene into multiple passes, and using some advanced techniques for compositing these passes using After Effects.

We will dedicate the first portion of this course to using Render Passes in Maya to separate various elements of our scene at render time. We’ll use mental ray’s render passes, contribution maps, custom framebuffers, and render layers to create the necessary render passes for our scene. In the second portion of this course we will begin with some quick compositing similar to our Compositing 3D Renders in After Effects course, but we will quickly get into more advanced topics such as basic and advanced Depth-of-Field, Proxies, spot paint fixing and chromatic aberration. [Read more…]