The Gnomon Workshop – Visual Development for Environments
English | Size: 4.5GB
Designing environments for film, games or animation requires an iterative, collaborative and flexible workflow. In this title, Olivier Dubard shares his Visual Development process as he takes an idea from early concept and initial sketches to final presentation using Sketchbook Pro, MOI 3D, Maya, V-Ray and Photoshop. Starting with 2D ideation and simple geometric shapes that define form language, he then moves into 3D block out in MOI 3D. This initial layout is then 3D rendered and refined in 2D with Autodesk Sketchbook Pro, using the perspective tool to design naturally and accurately.
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