Pluralsight – Game Environment Texturing Fundamentals

Pluralsight – Game Environment Texturing Fundamentals
English | Size: 1.6GB
Category: Tutorial


Creating textures for games can sometimes be a very involved and confusing process. In this course, Game Environment Texturing Fundamentals you will be texturing a game environment that consists of different materials. First, you will create low polygon meshes to be used as the base of your work. Next, you will UV and bake maps on to those meshes to lay the ground work for texturing. Finally, you will create your own stylized textures in Photoshop. When you’re finished with this texturing course, you’ll not only be able to texture the game environment at hand, but also have sufficient skills to texture different materials and environments in the future. Software required: 3DS Max, zBrush, Photoshop, xNormal Optional: Topogun. [Read more…]

StoneRivere – Learning Learn Blender Modeling and Texturing

StoneRivere – Learning Learn Blender Modeling and Texturing
English | Size: 544.2 MB
Category: Video Training


Learn Blender from a beginner’s perspective with this Blender 3D modeling and texturing course from Stone River eLearning. If you’re interested in 3D modeling and texturing for game design, 3D art, 3D animation or architectural design, Blender 3D is a free, easy to use tool that will allow you to master 3D modeling with no money out of pocket.
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3DMotive – Cannon Texturing in Substance Volume 2

3DMotive – Cannon Texturing in Substance Volume 2
English | Size: 2.1GB
Category: Tutorial


In this course, we will create a realistic looking ship cannon. For this we will use Maya, Zbrush, UV Layout and Substance Painter. In the beginning, we setup a basemesh in Maya to use it later in Zbrush. In Zbrush, we will cover how to create some nice Metal and Wood, and following that I will show you how to generate in ColorID Map. With the highpoly and the generated maps we now can modify our basemesh to use it as lowpoly, and use UVLayout to generate our UVs. Once the asset is unwrapped, we will bake the lowpoly in Substance Painter and give some Color. [Read more…]

Blade Tutorial – Extended Edition – Substance Painter 2 – PBR Texturing

Blade Tutorial – Extended Edition – Substance Painter 2 – PBR Texturing
English | Size:5.4GB
Category:Blade Tutorial


Reach Substance Painter 2 and texturing expert level with the extended edition. Let’s create 10 more triple A quality texture versions.
Learn how to work with procedural textures, emissive textures, how to combine Photoshop with Substance Painter 2 to create a stunning engraved look on our knife. How to reuse any image you can find and apply it to our PBR system. Create fade looks, get an indepth understanding of the importance of masking and how to apply numerous generators and effects to get the absolute most of our texture.
Profit from my 10 years of industry expererience and level up your texturing game: apply the skills to any of your personal projects. [Read more…]

Unwrapping and Texturing Your Game Assets

Unwrapping and Texturing Your Game Assets
English | Size: 1.62 GB
Category: TUTORIALS


Discreet 3ds max Games Development Series – Unwrapping and Texturing Your Game Assets

In 3ds max Games Development Series – Volume 2 you’ll learn the basics of unwrapping, texturing and animating your games characters and assets.
This volume consists of three DVDs.
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Domestika – 3D Lettering Modeling and Texturing with Cinema 4D

Domestika – 3D Lettering: Modeling and Texturing with Cinema 4D
English | Size: 2.4GB
Category: Tutorial


Zigor Samaniego, ilustrador 3D especializado en lettering e imagen publicitaria, te enseñará a darle vida y carácter a las letras con Cinema 4D.

Descubrirás paso a paso diferentes técnicas y trucos para crear letras molonas en 3D desde el boceto hasta el render final y conseguir que tus letterings no pasen desapercibidos. [Read more…]

Digital Tutors – Texturing VFX Assets in MARI

Digital Tutors – Texturing VFX Assets in MARI
English | Size: 2.7GB
Category: Tutorial


In this MARI tutorial, we’ll walk through a standard workflow for texturing assets for VFX.
We’ll take a step-by-step approach through the process, starting with nothing and ending our project by using the MODO renderer integration to perform some look dev on our textures.
We’ll learn how to setup our project for either UV or Ptex based texturing. From here, we’ll learn how MARI handles a linear workflow using Color Management as well as how we can bring in the camera data for the shot we’ll be texturing. When it comes to painting textures, MARI stands alone so from here, we’ll learn how projection painting works inside of MARI. We’ll also learn about the power in procedural layers and how we can use it to save time and create flexibility.
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Digital Tutors – Texturing Game Assets in MARI

Digital Tutors – Texturing Game Assets in MARI
English | Size: 2.7GB
Category: Tutorial


In this MARI tutorial, we’ll walk through a standard workflow for texturing game assets.

We’ll take a step-by-step approach through the process, starting with nothing and ending our project with completed PBR texture maps that’re ready to take into Unreal Engine.
We’ll start by learning how to setup our project for a multi-material PBR asset. From here, we’ll learn how MARI handles a linear workflow using Color Management and how that affects our game assets. Next, we’ll learn how to bring in supplementary maps like an ID map and normal map so we can use them as we build our textures. We’ll learn how to use an exciting new feature in MARI 3.0 to send a high res mesh over to MODO for ambient occlusion baking. [Read more…]

Digital Tutors – Modeling and Texturing a Low Poly Game Environment in Maya

Digital Tutors – Modeling and Texturing a Low Poly Game Environment in Maya
English | Size: 970.5MB
Category: Tutorial


In this course, we’ll learn a variety of environment modeling and texturing techniques. Along the way, we’ll learn how to interpret concept art for direction, basic low poly modeling and texturing assets.

By the end of this Maya tutorial, you’ll have some new techniques for building and texturing simple, low poly environments for games.
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Udemy – Advanced Environment Texturing Methods in Photoshop

Udemy – Advanced Environment Texturing Methods in Photoshop
English | Size: 1.0GB
Category: Tutorial


Advanced Environment Texturing Methods in Photoshop
Learn rare and valuable Photoshop processes for creating photoreal diffuse textures from a 13-year Industry Veteran.

19 Lectures | 3 hours | 957mb
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