Blade Tutorial – Extended Edition – Substance Painter 2 – PBR Texturing

Blade Tutorial – Extended Edition – Substance Painter 2 – PBR Texturing
English | Size:5.4GB
Category:Blade Tutorial


Reach Substance Painter 2 and texturing expert level with the extended edition. Let’s create 10 more triple A quality texture versions.
Learn how to work with procedural textures, emissive textures, how to combine Photoshop with Substance Painter 2 to create a stunning engraved look on our knife. How to reuse any image you can find and apply it to our PBR system. Create fade looks, get an indepth understanding of the importance of masking and how to apply numerous generators and effects to get the absolute most of our texture.
Profit from my 10 years of industry expererience and level up your texturing game: apply the skills to any of your personal projects. [Read more…]

Unwrapping and Texturing Your Game Assets

Unwrapping and Texturing Your Game Assets
English | Size: 1.62 GB
Category: TUTORIALS


Discreet 3ds max Games Development Series – Unwrapping and Texturing Your Game Assets

In 3ds max Games Development Series – Volume 2 you’ll learn the basics of unwrapping, texturing and animating your games characters and assets.
This volume consists of three DVDs.
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Domestika – 3D Lettering Modeling and Texturing with Cinema 4D

Domestika – 3D Lettering: Modeling and Texturing with Cinema 4D
English | Size: 2.4GB
Category: Tutorial


Zigor Samaniego, ilustrador 3D especializado en lettering e imagen publicitaria, te enseñará a darle vida y carácter a las letras con Cinema 4D.

Descubrirás paso a paso diferentes técnicas y trucos para crear letras molonas en 3D desde el boceto hasta el render final y conseguir que tus letterings no pasen desapercibidos. [Read more…]

Digital Tutors – Texturing VFX Assets in MARI

Digital Tutors – Texturing VFX Assets in MARI
English | Size: 2.7GB
Category: Tutorial


In this MARI tutorial, we’ll walk through a standard workflow for texturing assets for VFX.
We’ll take a step-by-step approach through the process, starting with nothing and ending our project by using the MODO renderer integration to perform some look dev on our textures.
We’ll learn how to setup our project for either UV or Ptex based texturing. From here, we’ll learn how MARI handles a linear workflow using Color Management as well as how we can bring in the camera data for the shot we’ll be texturing. When it comes to painting textures, MARI stands alone so from here, we’ll learn how projection painting works inside of MARI. We’ll also learn about the power in procedural layers and how we can use it to save time and create flexibility.
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Digital Tutors – Texturing Game Assets in MARI

Digital Tutors – Texturing Game Assets in MARI
English | Size: 2.7GB
Category: Tutorial


In this MARI tutorial, we’ll walk through a standard workflow for texturing game assets.

We’ll take a step-by-step approach through the process, starting with nothing and ending our project with completed PBR texture maps that’re ready to take into Unreal Engine.
We’ll start by learning how to setup our project for a multi-material PBR asset. From here, we’ll learn how MARI handles a linear workflow using Color Management and how that affects our game assets. Next, we’ll learn how to bring in supplementary maps like an ID map and normal map so we can use them as we build our textures. We’ll learn how to use an exciting new feature in MARI 3.0 to send a high res mesh over to MODO for ambient occlusion baking. [Read more…]

Digital Tutors – Modeling and Texturing a Low Poly Game Environment in Maya

Digital Tutors – Modeling and Texturing a Low Poly Game Environment in Maya
English | Size: 970.5MB
Category: Tutorial


In this course, we’ll learn a variety of environment modeling and texturing techniques. Along the way, we’ll learn how to interpret concept art for direction, basic low poly modeling and texturing assets.

By the end of this Maya tutorial, you’ll have some new techniques for building and texturing simple, low poly environments for games.
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Udemy – Advanced Environment Texturing Methods in Photoshop

Udemy – Advanced Environment Texturing Methods in Photoshop
English | Size: 1.0GB
Category: Tutorial


Advanced Environment Texturing Methods in Photoshop
Learn rare and valuable Photoshop processes for creating photoreal diffuse textures from a 13-year Industry Veteran.

19 Lectures | 3 hours | 957mb
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Digital Tutors – Texturing Sci-Fi Game Assets in Substance Designer

Digital Tutors – Texturing Sci-Fi Game Assets in Substance Designer
English | Size: 1.1GB
Category: Tutorial


In this Substance Designer tutorial, we?ll learn how to texture game assets using a spaceship as an example.

Along the way, we’ll be creating custom nodes to speed up our workflow that can also be used for future projects as well as exposing useful parameters so other artists can easily tweak values.
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3DMotive – Stylized Creature Texturing Volume 2

3DMotive – Stylized Creature Texturing Volume 2
English | Size: 2.0GB
Category: Tutorial


In this course, we will be teaching the necessary skills to prepare and hand paint a 3D Creature for game production. Starting from the baking process, we will cover all the necessary skills that a texture artist will need to paint a character. After we get some of the technical parts out of the way the real fun can start: Painting. We will be covering techniques for painting in a very stylized color scheme, focusing on balancing values and colors to create a great looking creature. We will cover many materials from skin to metal, and showcase methods to make each material really sing. Our end result will be a final portfolio piece that shows off your painting prowess (sic)! [Read more…]

3DMotive – Stylized Creature Texturing Volume 1

3DMotive – Stylized Creature Texturing Volume 1
English | Size: 2.3GB
Category: CBTs


In this course, we will be teaching the necessary skills to prepare and hand paint a 3D Creature for game production. Starting from the baking process, we will cover all the necessary skills that a texture artist will need to paint a character. After we get some of the technical parts out of the way the real fun can start: Painting. We will be covering techniques for painting in a very stylized color scheme, focusing on balancing values and colors to create a great looking creature. We will cover many materials from skin to metal, and showcase methods to make each material really sing. Our end result will be a final portfolio piece that shows off your painting prowess! [Read more…]