DNS – Learn to use bind and dig to setup and manage domains

DNS – Learn to use bind and dig to setup and manage domains
English | Size: 450.27 MB
Category: Linux | Networking


In this course You will learn anything about DNS – Domain Name System. Topic include:

The different components of DNS and how they cooperate.
How the domain hierarchy is structured in different levels.
What different types of information is stored in DNS.
How a DNS query and response works.
How the information is stored in zone files.
Recursive queries, the role of a local resolver.
How to use the tool dig for testing and troubleshooting DNS in various ways..
We will start with the basics and build ourself up to advanced sections. Starting with the domain hierarchy, how the protocol works and continue into dig, zone transfers and best practices for DNS setup with bind.
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Pluralsight – Designing in SketchUp Workspace Setup and Optimization

Pluralsight – Designing in SketchUp: Workspace Setup and Optimization
English | Size: 586.8MB
Category: Tutorial


If you are currently working in the construction field, chances are that you have already seen SketchUp being used as a robust presentation tool. In this course, Designing in SketchUp: Workspace Setup and Optimization, you’ll learn the fundamentals of using SketchUp as a complete design solution for drafting construction plans, designing, and presenting your projects. [Read more…]

3DMotive – Dynamic Vehicle Setup in UE4

3DMotive – Dynamic Vehicle Setup in UE4
English | Size: 2.13 GB
Category: Designing


In this course, we will be covering how to setup the blueprints for creating a dynamic controllable vehicle in UE4. We will start off by creating the basic vehicle physics asset (phat) for the physics engine to use. The controller setup will be done in such a way that it would be easy to plug in additional vehicles or characters making use of the same controller blueprint. The animation blueprint section will show you how to do basic vehicle animation blueprints as well as “faking” or simulating 8 wheels or more. Then we have a look at setting up different physics surfaces and how to detect those surfaces in order for our game to decide which particles to spawn and also how the wheels react on the surface. This will be achieved by creating a line tracing system for our vehicle to use. The sound of the engine is controlled via a sound class that reads values from the vehicle engines rotation values. As an added bonus a full working game is included that was designed for mobile. The bonus content covers a variety of topics, such as implementing high scores and achievements for mobile clouds such as IOS and Google Play. Also included is setting up basic touch controls and a dynamic HUD system. [Read more…]

Udemy – Debian Linux Server Setup Essentials for Webhosting and More

Udemy – Debian Linux Server Setup Essentials for Webhosting and More

English | Size: 879.21 MB (921,917,777 Bytes)
Category: Tutorial

Step-by-step guide to personal server setup: from Linux OS installation to configuring personal web hosting platform.

Join the community of over 1000 students to learn the basic concepts and tools that you will need to build fully functional Linux based web server.
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3DMotive – Dynamic Vehicle Setup in UE4

3DMotive – Dynamic Vehicle Setup in UE4
English | Size: 2.1GB
Category: 3D


In this course, we will be covering how to setup the blueprints for creating a dynamic controllable vehicle in UE4. We will start off by creating the basic vehicle physics asset (phat) for the physics engine to use. The controller setup will be done in such a way that it would be easy to plug in additional vehicles or characters making use of the same controller blueprint. The animation blueprint section will show you how to do basic vehicle animation blueprints as well as “faking” or simulating 8 wheels or more. Then we have a look at setting up different physics surfaces and how to detect those surfaces in order for our game to decide which particles to spawn and also how the wheels react on the surface. This will be achieved by creating a line tracing system for our vehicle to use. The sound of the engine is controlled via a sound class that reads values from the vehicle engines rotation values. As an added bonus a full working game is included that was designed for mobile. The bonus content covers a variety of topics, such as implementing high scores and achievements for mobile clouds such as IOS and Google Play. Also included is setting up basic touch controls and a dynamic HUD system. [Read more…]