Pluralsight – Creating Game-ready Modular Structures in 3ds Max

Pluralsight – Creating Game-ready Modular Structures in 3ds Max
English | Size: 2.8GB
Category: 3d


In this course you’ll learn how to successfully make a game-optimized version of your high-poly modular structure and place it in Unreal Engine 4.

Breaking down a modular structure into a game ready asset can be tricky if you want to maintain the ability to reuse the mesh frequently. Reusing a mesh is often not discussed in detail, but it is very technically challenging the first time. In this course, Creating Game-ready Modular Structures in 3ds Max, you’ll look at how to get the best reuse from your model and make as many different shapes as possible to fit in the game. First, you’ll learn how to look at the tools for optimizing a low-poly model. Next, you’ll learn how to create a mesh that is easily repurposed. Then, you’ll learn how to quickly and easily unwrap a complex asset. Finally, you’ll learn how to turn your original structure into a new and unique design. By the end of this course, you’ll know how to get a great modular structure into your next game. [Read more…]

Modular CSS with SASS

Modular CSS with SASS

English | Size: 296.18 MB (310,563,228 Bytes)
Category: CBTs


Today’s websites and applications are larger than ever and a lot hinges on the CSS architecture. So CSS that is poorly thought-out can be a strain on development and maintenance in the long run.

In this course, we’re going to build a UI toolkit using many of the best practices and principles of modular CSS architecture. We’ll learn how a modular approach with Sass can boost our workflow and cut down maintenance by reducing the amount of code we write. It can also improve how our code scales because we’re able to reuse it on other parts of our project. [Read more…]

Frontend Masters – SMACSS Scalable Modular Architecture for CSS

Frontend Masters – SMACSS: Scalable Modular Architecture for CSS

English | Size: 2.60 GB (2,795,342,863 Bytes)
Category: Tutorial


CSS architecture expert Jonathan Snook shares his experience building large sites with large teams to make your CSS more maintainable using his Scalable Modular Architecture for CSS (SMACSS) methodology.
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Digital Tutors – Hard Surface Modeling a Modular Structure for Games in 3ds Max

Digital Tutors – Hard Surface Modeling a Modular Structure for Games in 3ds Max
English | Size: 798.1 MB
Category: Tutorial


In this course, we’ll look at methods for modular modeling inside 3ds Max.

When it comes to creating believable game art, detail and structure are important. With that in mind, we’ll cover a detailed process to ensure our model has a final look that’ll transition well. We’ll also make sure our models will work later in the process, such as baking and detailing in ZBrush.
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Pluralsight – Modern, Modular JavaScript with SystemJS and jspm

Pluralsight – Modern, Modular JavaScript with SystemJS and jspm

English | Size: 1.20 GB (1,284,742,160 Bytes)
Category: Tutorial


hey all enjoy the new Pluralsight – Modern, Modular JavaScript with SystemJS and jspm
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Edexcel Modular Mathematics – 13 x Active Books

Edexcel Modular Mathematics – 13 x Active Books

English | Size: 1.50 GB (1,613,234,176 Bytes)
Category: Tutorial


LiveText CD-ROM, containing Solutionbank and Exam Café to support, motivate and inspire students to reach their potential for exam success.

Contains:
Core Mathematics C1, C2, C3, C4
Mechanics M1, M2
Further Pure Mathematics FP1, FP2, FP3
Statistics S1, S2, S3
Decision Mathematics D1
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Digital Tutors – Asset Workflows for Modular Level Design

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Digital Tutors – Asset Workflows for Modular Level Design
English | Size: 3,15 GB
Category: Digital Tutors

In this series of tutorials, we will discuss the process for creating assets for use in Modular Level Design. We will start off by planning out a texture sheet using reference. In this phase we’ll discuss the importance of building a solid texture sheet that is flexible to accommodate most geometry. After that we will set up our Photoshop document by creating a grid that blocks out our texture space. Then we’ll jump into creating several textures that will be utilized by our modular assets.After we’ve completed our texture sheet, we’ll jump into creating geometry by making a simple wall and we’ll gradually build up our set by combining and modifying our geometry.
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