CGCookie – Modeling Realistic Characters with Blender

CGCookie – Modeling Realistic Characters with Blender
English | Size: 9.6GB
Category: Tutorial


This course delves deep into the art of character creation, inspired by the great character work from Blur Studios, Digic Pictures, and artists like Baldasseroni and Grassetti. You know, the kind of digital characters that make you think twice as to whether not it’s a photo. If character float your boat, this course is right up your alley.
This course is organized into 6 weeks of curriculum. Students are expected to have at least an intermediate knowledge of Blender’s interface and modeling tools, as taught in the Blender Basics course and Introduction to Modeling Flow. [Read more…]

Blender 101 – Blender 221 Hard Surface Modeling

Blender 101 – Blender 221: Hard Surface Modeling
English | Size: 3.3GB
Category: Tutorial


This is a project-based course where we will create Captain America’s motorcycle from the 2011 movie, “Captain America: The First Avenger.” I have taken photographs of the motorcycle at the Harley-Davidson Museum for use as our reference images. You will not only be introduced to new modeling tools, but you will be shown the techniques and strategies needed to tackle a larger modeling project such as this. In the end we will add materials and textures, as well as light and render the iconic motorcycle. [Read more…]

Blender 101 – Blender 101 Introduction to 3D Modeling

Blender 101 – Blender 101: Introduction to 3D Modeling
English | Size: 815.3MB
Category: Tutorial


In this course you’ll learn the fundamental concepts and skills that will allow you to create three-dimensional models in Blender. We’ll begin with Blender’s interface and navigation tools, and move steadily into the foundational modeling tools like Extrude and Loop Cut. We’ll talk about building up complex objects from basic shapes, and you’ll be introduced to some of Blender’s Modifiers, like Mirror and Subdivision Surface [Read more…]

Gnomon-Character Modeling For Production-BMGB

Gnomon-Character Modeling For Production-BMGB
English | Size: 5.07 GB
Category: Tutorial


In this DVD, Ian shows you the tools and techniques he uses to quickly create a full character model in 3ds Max, leading you through the basic character production pipeline used at Blur Studio. He takes you through the process of building clean geometry using Max’s built-in toolset as well as using the PolyBoost plugin. Ian shows how to easily enhance objects with ZBrush, and how to quickly find the form and detail of your character. From there he demonstrates how to bring the geometry back into Max to make it animation friendly by retopologizing. After the model is finished, Ian covers how to set up hair using Hair FX as well as how to set up lights, cameras and a simple rig using Biped to pose and render the character. Finally, using Adobe Photoshop�, Ian discusses how to present the character in a professional manner. This DVD is intended for artists with a basic under- standing of polygon modeling in Max, but is useful to anyone regardless of skill level or software. In this DVD Ian uses: Max, PolyBoost, ZBrush, BodyPaint and Photoshop�. [Read more…]

Pluralsight – 3ds Max Graphite Modeling Tools Fundamentals

Pluralsight – 3ds Max Graphite Modeling Tools Fundamentals
English | Size: 907.0MB
Category: Tutorial


For some there is much mystery surrounding the Modeling Ribbon and the tools it contains in 3ds Max. In this course, 3ds Max Graphite Modeling Tools Fundamentals, will introduce you to all of Graphite Modeling Tools and will demonstrate how they can be used to make your day to day modeling and editing task within 3ds Max easier and more efficient. You’ll learn that aside from being conveniently placed to reduce UI clutter, these tools are extremely powerful.
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Gnomon Humanoid modeling

Gnomon Humanoid modeling
English | Size: 3.24 GB
Category: Tutorial


In this polygonal modeling DVD, Sean Mills shows you how to create a bipedal humanoid model. Sean begins with a set of primitives for different body parts – arms, legs, torso and face – and refines them into muscle masses, primary contours and silouhettes. He then shows you how to refine those masses, establishing preliminary edge loops around musculature and areas of major deformation. Sean concludes by integrating these primary forms onto a contiguous character mesh.
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Lynda – 3ds Max: Hard Surface Modeling Basics

Lynda – 3ds Max: Hard Surface Modeling Basics
English | Size: 759.2MB
Category: Tutorial


Hard surface modeling is all about designing man-made objects: machines, vehicles, tools, weapons, and so on. Because the edges and angles are distinct and the surfaces are typically smooth, there are many opportunities to use 3ds Max’s built-in tools to make your modeling process more efficient. 3ds Max: Hard Surface Modeling Basics helps you learn the tools and techniques to model a high-poly mesh-in this case, an old deep sea diving helmet and shoulder guard-as quickly and efficiently as possible. The assets you produce as a result of this course can be used in games, product visualizations, and more. Join Joel Bradley as he shows how to set up your environment for maximum efficiency and use a variety of techniques to execute the final design, including spline modeling, welding, component modeling, extruding from primitive objects, cutting, and box modeling. Plus, learn how to use the power and flexibility of the modifier stack to refine your hard surface models. [Read more…]

The Gnomon Workshop – Character Modeling for Production

The Gnomon Workshop – Character Modeling for Production
English | Size: 4.2GB
Category: Tutorial


In this title, Krystal Sae Eua covers her essential tips and workflow for a character artist in the film and commercial VFX industry. She demonstrates the time-management techniques she uses on a day-to-day basis as a Modeling and Texturing Lead. She also delves into her personal workflow for creating a production-ready asset that is clean and suitable for rigging and texturing. Krystal discusses body proportions, anatomy, sculpting, and retopology. She then covers costume modeling workflows from Marvelous Designer to Maya [Read more…]

Pluralsight – Game Prop Modeling Fundamentals

Pluralsight – Game Prop Modeling Fundamentals
English | Size: 1.4GB
Category: Tutorial


Props are the various object players will inevitably interact with in games, from small cans and papers, to show stopping “hero props” like dynamic machines and traps or devices. These things add life and energy to game worlds and help provide context. In this course, Game Prop Modeling Fundamentals, you will first learn how to model a detailed high polygon prop inside 3ds Max and Zbrush. [Read more…]

Digital Tutors – Modeling Hard Surfaces with NURBS in maya

Digital Tutors – Modeling Hard Surfaces with NURBS in maya
English | Size:173 MB
Category: Tutorial


NURBS geometry provides several advantages over some of the other types of building methods available, but the process for creating NURBS geometry is somewhat different from building polygon or sub-d models. In this course we will explore hard-surface modeling by using a variety of NURBS tools and techniques in Maya to build a skateboard. We’ll go over tools like lofting, fillets, and using the CV curve tool and, by the end of this project, you’ll have a taste of the NURBS building process and be able to use these tools to start building your own models. [Read more…]