Pluralsight – Hard Surface Modeling Fundamentals in 3ds Max

Pluralsight – Hard Surface Modeling Fundamentals in 3ds Max
English | Size: 1.1GB
Category: CBTs


3ds Max is a great program to learn modeling techniques in. In this course, Hard Surface Modeling Fundamentals in 3ds Max, you’ll learn how to create a hard surface camera model. First, you’ll discover how to create reference images for modeling. Next, you’ll explore the fundamentals of hard surface smoothing. Then, you’ll cover how to create and control high resolution meshes using TurboSmooth. [Read more…]

Hard Surface Modeling – Part 4

Hard Surface Modeling – Part 4
English | Size: 1.4GB
Category: Tutorial


This training covers the process of building a highly detailed sci-fi power module and it’s surrounding environment entirely from scratch in Houdini. To model this scene we shall use a combination of poly modeling, NURBS, VDB and a little bit of VOPS.
This training will also help highlight the advantages of having a procedural system while building complex models and environments. The final chapter will take a look at how to render the scene in Octane Standalone by exporting the scene using Alembic.
The training is broken into 4 parts. You can read the details of each part after the break.
NOTE: This is training does not cover UV mapping and texturing of the scene [Read more…]

Hard Surface Modeling – Part 3

Hard Surface Modeling – Part 3
English | Size: 1.5GB
Category: Tutorial


This training covers the process of building a highly detailed sci-fi power module and it’s surrounding environment entirely from scratch in Houdini. To model this scene we shall use a combination of poly modeling, NURBS, VDB and a little bit of VOPS.
This training will also help highlight the advantages of having a procedural system while building complex models and environments. The final chapter will take a look at how to render the scene in Octane Standalone by exporting the scene using Alembic.
The training is broken into 4 parts. You can read the details of each part after the break.
NOTE: This is training does not cover UV mapping and texturing of the scene [Read more…]

Hard Surface Modeling – Part 2

Hard Surface Modeling – Part 2
English | Size: 967.0MB
Category: CBTs


This training covers the process of building a highly detailed sci-fi power module and it’s surrounding environment entirely from scratch in Houdini. To model this scene we shall use a combination of poly modeling, NURBS, VDB and a little bit of VOPS.
This training will also help highlight the advantages of having a procedural system while building complex models and environments. The final chapter will take a look at how to render the scene in Octane Standalone by exporting the scene using Alembic.
The training is broken into 4 parts. You can read the details of each part after the break.
NOTE: This is training does not cover UV mapping and texturing of the scene [Read more…]

CGCookie – Intro to Normal Map Modeling for Games

CGCookie – Intro to Normal Map Modeling for Games
English | Size: 1.5GB
Category: Tutorial


Intro to Normal Map Modeling for Games
Should you model for quality or performance? The answer is a balance of both! Normal mapping is a texturing technique that allows us to fake high resolution details on a low poly mesh. In this course, learn the modeling techniques that are necessary to bake high quality normals.
[Read more…]

CGCookie – Modeling Realistic Characters with Blender

CGCookie – Modeling Realistic Characters with Blender
English | Size: 9.6GB
Category: Tutorial


This course delves deep into the art of character creation, inspired by the great character work from Blur Studios, Digic Pictures, and artists like Baldasseroni and Grassetti. You know, the kind of digital characters that make you think twice as to whether not it’s a photo. If character float your boat, this course is right up your alley.
This course is organized into 6 weeks of curriculum. Students are expected to have at least an intermediate knowledge of Blender’s interface and modeling tools, as taught in the Blender Basics course and Introduction to Modeling Flow. [Read more…]

Blender 101 – Blender 221 Hard Surface Modeling

Blender 101 – Blender 221: Hard Surface Modeling
English | Size: 3.3GB
Category: Tutorial


This is a project-based course where we will create Captain America’s motorcycle from the 2011 movie, “Captain America: The First Avenger.” I have taken photographs of the motorcycle at the Harley-Davidson Museum for use as our reference images. You will not only be introduced to new modeling tools, but you will be shown the techniques and strategies needed to tackle a larger modeling project such as this. In the end we will add materials and textures, as well as light and render the iconic motorcycle. [Read more…]

Blender 101 – Blender 101 Introduction to 3D Modeling

Blender 101 – Blender 101: Introduction to 3D Modeling
English | Size: 815.3MB
Category: Tutorial


In this course you’ll learn the fundamental concepts and skills that will allow you to create three-dimensional models in Blender. We’ll begin with Blender’s interface and navigation tools, and move steadily into the foundational modeling tools like Extrude and Loop Cut. We’ll talk about building up complex objects from basic shapes, and you’ll be introduced to some of Blender’s Modifiers, like Mirror and Subdivision Surface [Read more…]

Gnomon-Character Modeling For Production-BMGB

Gnomon-Character Modeling For Production-BMGB
English | Size: 5.07 GB
Category: Tutorial


In this DVD, Ian shows you the tools and techniques he uses to quickly create a full character model in 3ds Max, leading you through the basic character production pipeline used at Blur Studio. He takes you through the process of building clean geometry using Max’s built-in toolset as well as using the PolyBoost plugin. Ian shows how to easily enhance objects with ZBrush, and how to quickly find the form and detail of your character. From there he demonstrates how to bring the geometry back into Max to make it animation friendly by retopologizing. After the model is finished, Ian covers how to set up hair using Hair FX as well as how to set up lights, cameras and a simple rig using Biped to pose and render the character. Finally, using Adobe Photoshop�, Ian discusses how to present the character in a professional manner. This DVD is intended for artists with a basic under- standing of polygon modeling in Max, but is useful to anyone regardless of skill level or software. In this DVD Ian uses: Max, PolyBoost, ZBrush, BodyPaint and Photoshop�. [Read more…]

Pluralsight – 3ds Max Graphite Modeling Tools Fundamentals

Pluralsight – 3ds Max Graphite Modeling Tools Fundamentals
English | Size: 907.0MB
Category: Tutorial


For some there is much mystery surrounding the Modeling Ribbon and the tools it contains in 3ds Max. In this course, 3ds Max Graphite Modeling Tools Fundamentals, will introduce you to all of Graphite Modeling Tools and will demonstrate how they can be used to make your day to day modeling and editing task within 3ds Max easier and more efficient. You’ll learn that aside from being conveniently placed to reduce UI clutter, these tools are extremely powerful.
[Read more…]