Udemy – Maya 2017 – Create realistic images using Arnold renderer

Udemy – Maya 2017 – Create realistic images using Arnold renderer
English | Size: 791.3MB
Category: Tutorial


Autodesk Maya 2017 now comes with the industry standard Arnold renderer. Arnold is used by many visual effects and animations studios to produce stunning imagery for films and TV.
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Udemy – Learn to Model a Cartoon Car in Maya

Udemy – Learn to Model a Cartoon Car in Maya
English | Size: 2.1GB
Category: Tutorial


This course is for anyone who is looking to learn low poly 3d modeling techniques which are perfect for video game asset creation. Your imagination is the limit! Gain the ability to quickly create assets which will work with any popular game engine including Unity 3D and Unreal.
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Pluralsight – Maya Dynamics nParticles and Expressions

Pluralsight – Maya Dynamics: nParticles and Expressions
English | Size: 2.4GB
Category: Tutorial


Have you ever wish to create effects of rain-dripping, smoke and dust, sand particle, and destruction of object through simulation in Maya? If so, this is the perfect course for you. In this course, Maya Dynamics: nParticles and Expressions, you’ll learn nParticles and expressions for various effects and no prior knowledge is required. First, you’ll discover how to block out particle emitters, nParticles, and external fields. Next, you’ll learn the MEL expressions to modify and customize the nParticle and also able to create your own expressions and additional particle attributes.
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Pluralsight – Maya Dynamics BOSS Ocean Simulations

Pluralsight – Maya Dynamics BOSS Ocean Simulations
English | Size: 1.4GB
Category: Tutorial


Creating CGI oceans is becoming far more accessible and easier with every release of Maya. In this course, Maya Dynamics: BOSS Ocean Simulations, you’ll learn how to create realistic ocean surfaces with spectral waves, ripples, and wakes. First, you’ll be introduced to how the BOSS system works. Next, you’ll explore all of the ins and outs of the spectral wave solvers. Then, you’ll discover how to layer multiple solvers together. Finally, you’ll learn how to export your ocean simulation in several formats and how to create an ocean shader and render in Arnold in Maya 2017.
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3DMotive – Intro to Maya 2017 Volume 4

3DMotive – Intro to Maya 2017 Volume 4
English | Size: 1.4GB
Category: Tutorial


In this course, you will be receiving a comprehensive introduction to Maya 2017! Here, we will cover how Maya works, starting with navigating its UI, and then building a project that will take us through the different aspects of Maya’s organizational tools. For the modelling pipeline, we will be covering polygonal modeling, texturing, and UV mapping as we get our feet wet with some of these introductory-level tools. Next, we will dive right into some of the tech art and animation tools as we discuss various topics related to both character rigging and animation. And to put a final touch on the basics, we will then give an overview on the rendering within Maya.
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Pluralsight – Explosions with Maya and FumeFX

Pluralsight – Explosions with Maya and FumeFX
English | Size: 1.0GB
Category: Tutorial


Building explosions is complex and time consuming process. In this course, Explosions with Maya and FumeFX, you will learn how to take a common shot in production, (a helicopter being shot down to the ground) and will concentrate on the main hit in the air, and all the way until it hits the ground and explodes. You will learn many different techniques and emission methods, timing, scale, creating sparks, and rendering it all with the Blackbody shader in Arnold. Finally, you will get more out of your renders in Nuke and comp it all together. After this course, you will have a good understanding on how to approach such a big shot and learn different techniques to create these effects. Software required: Maya 2017, FumeFX4 for Maya, Nuke. [Read more…]

Digital Tutors – 10 Ways to Improve Your Modeling in Maya

Digital Tutors – 10 Ways to Improve Your Modeling in Maya
English | Size: 506 MB
Category: Tutorial


At Digital-Tutors, we’ve found that many students starting out in modeling have difficulty in creating the specific vision they have. In many cases it’s not necessarily a lack of knowledge of the tools as much as it is a lack of confidence and experience. So, to give you a head start on your modeling, we’ve put together a number of tips collected from production and from teaching students that will help you build the best models you can with minimal frustration.
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Pluralsight – Fundamentals of RenderMan for Maya

Pluralsight – Fundamentals of RenderMan for Maya
English | Size: 2.5GB
Category: Tutorial


RenderMan has a long and proud history in the field of computer generated imagery and animation. In this course, Fundamentals of RenderMan for Maya, you’ll learn how to use the latest RenderMan techniques in order to produce a realistic still life scene. First, you’ll discover how to source and install RenderMan and how to use its new features. Next, you’ll explore how to create surface materials and how to illuminate your work with studio proven analytic lights and getting the best quality images. Then, you’ll learn some tips and tricks which will streamline your work. Finally, you’ll learn how to make use of integrators, light-lister, the de-noise feature, and statistic files.
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Digital Tutors – Maya Rendering Node Reference Library General Utilities

Digital Tutors – Maya Rendering Node Reference Library: General Utilities
English | Size: 609 MB
Category: Tutorial


In this course we will discuss Maya’s General Utility Hypershade nodes
We will be discussing topics such as using the bump 2D and bump 3D nodes in order to create bump-mapping effects, using the condition node to create dynamically-changing shading networks, using the array mapper node to shade particles, using the sampler info node to create complex shading effects, just to name a few of the nodes we’ll be exploring.
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Digital Tutors – Creating Game Weapons in Maya and ZBrush

Digital Tutors – Creating Game Weapons in Maya and ZBrush
English | Size: 799 MB
Category: Tutorial


In this course we will use a Maya to ZBrush workflow to build and texture a detailed battle hammer.
When working with digital assets, the ability of your computer to manipulate those assets is limited, especially when dealing with very high resolution meshes. For this reason, we use things like normal maps to simulate the high resolution detail in a way that we can more easily use. In this course, we’ll use a weathered battle hammer as an example to illustrate some of the ways you can use Maya and ZBrush together to build and sculpt high resolution props and set pieces and create useable assets. After building the base geometry and laying out UVs in Maya, we’ll go through the process of sculpting and texturing the hammer in ZBrush. We’ll finish up by applying all of that detail back in Maya to create a high quality, useable prop.
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