Pluralsight – Fundamentals of RenderMan for Maya

Pluralsight – Fundamentals of RenderMan for Maya
English | Size: 2.5GB
Category: Tutorial


RenderMan has a long and proud history in the field of computer generated imagery and animation. In this course, Fundamentals of RenderMan for Maya, you’ll learn how to use the latest RenderMan techniques in order to produce a realistic still life scene. First, you’ll discover how to source and install RenderMan and how to use its new features. Next, you’ll explore how to create surface materials and how to illuminate your work with studio proven analytic lights and getting the best quality images. Then, you’ll learn some tips and tricks which will streamline your work. Finally, you’ll learn how to make use of integrators, light-lister, the de-noise feature, and statistic files.
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Digital Tutors – Maya Rendering Node Reference Library General Utilities

Digital Tutors – Maya Rendering Node Reference Library: General Utilities
English | Size: 609 MB
Category: Tutorial


In this course we will discuss Maya’s General Utility Hypershade nodes
We will be discussing topics such as using the bump 2D and bump 3D nodes in order to create bump-mapping effects, using the condition node to create dynamically-changing shading networks, using the array mapper node to shade particles, using the sampler info node to create complex shading effects, just to name a few of the nodes we’ll be exploring.
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Digital Tutors – Creating Game Weapons in Maya and ZBrush

Digital Tutors – Creating Game Weapons in Maya and ZBrush
English | Size: 799 MB
Category: Tutorial


In this course we will use a Maya to ZBrush workflow to build and texture a detailed battle hammer.
When working with digital assets, the ability of your computer to manipulate those assets is limited, especially when dealing with very high resolution meshes. For this reason, we use things like normal maps to simulate the high resolution detail in a way that we can more easily use. In this course, we’ll use a weathered battle hammer as an example to illustrate some of the ways you can use Maya and ZBrush together to build and sculpt high resolution props and set pieces and create useable assets. After building the base geometry and laying out UVs in Maya, we’ll go through the process of sculpting and texturing the hammer in ZBrush. We’ll finish up by applying all of that detail back in Maya to create a high quality, useable prop.
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Digital Tutor -Maya Rendering Nodes Reference Library 3D Textures

Digital Tutor-Maya Rendering Nodes Reference Library 3D Textures
English | Size: 337 MB
Category: Tutorial


Each video in this course is a self-contained lesson centering on one of Maya’s Hypershade nodes. This means that these lessons can be viewed in any order you wish, allowing you to jump straight to the content that is most relevant to you. Over the course of these lessons, we’ll discuss all of the attributes found in each of Maya’s material types, we’ll take a detailed look at each of Maya’s 2d and 3d texture types, we’ll explore the various general utility and color utility nodes found in Maya as well as many more of the nearly 100 maya rendering nodes found in the hypershade. [Read more…]

Digital Tutor-Maya Rendering Nodes Reference Library 2D Textures

DT-Maya Rendering Nodes Reference Library 2D Textures
English | Size: 298 MB
Category: Tutorial


In this series of lessons we will take an in-depth look at each of Maya’s 2D texture nodes
Topics include importing images and image sequences using the File node, understanding the attributes found in the Fractal texture node, creating animated textures using the Movie node, and much more. [Read more…]

Digital Tutors – Advanced Compositing Workflows with Maya and After Effects

Digital Tutors – Advanced Compositing Workflows with Maya and After Effects
English | Size: 1.31 GB
Category: Tutorial


In this series of lessons, we will be taking you through the process of rendering your Maya scene into multiple passes, and using some advanced techniques for compositing these passes using Toxik. We will dedicate the first portion of this course to using Render Passes in Maya to separate various elements of our scene at render time. We’ll use mental ray’s render passes, contribution maps, custom framebuffers, and render layers to create the necessary render passes for our scene. In the second portion of this course we will begin with some quick compositing similar to our Compositing 3D Renders in After Effects course, but we will quickly get into more advanced topics such as basic and advanced Depth-of-Field, Proxies, spot paint fixing and chromatic aberration.
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Pluralsight – Rendering a RealFlow Ocean in Maya

Pluralsight – Rendering a RealFlow Ocean in Maya
English | Size: 758.2MB
Category: Tutorial


Learn how to render a RealFlow ocean in Maya for your next project. In this course, Rendering a RealFlow Ocean in Maya, you’ll take an ocean scene from start to finish in a production environment. First, you’ll discover simulation in Realflow, displacement, splash and foam, and rendering in Maya. Next, you’ll explore the RealFlow RenderKit, mental ray, and Arnold in Maya 2016 and 2107. Then, you’ll go through some frequent problems that arise when doing FX in production that will require you to solve and have a workaround.
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Pluralsight – Product Visualization with Maya and Arnold

Pluralsight – Product Visualization with Maya and Arnold
English | Size: 1.6GB
Category: Tutorial


Learn all about product visualization with Maya and Arnold. In this course, Product Visualization with Maya and Arnold, you’ll focus on the lighting, texturing, and final render output of our product. First, you’ll learn exposure values to control illumination within your scene and color temperature to control the output color of your lights. Next, you’ll explore real world values in your shaders and texture maps, specifically IOR, reflectance at normal, and specular color. Then, you’ll use Maya’s render setup to create object IDs, masks, and ambient occlusion layers. Finally, you’ll take your final image into Photoshop CC to make white balance adjustments along with other lighting adjustments.
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Digital Tutors – Mental Ray Workflows in Maya – Subsurface Scattering

Digital Tutors – Mental Ray Workflows in Maya – Subsurface Scattering
English | Size: 435 MB
Category: Tutorial


Gain a deeper understanding of Subsurface Scattering, how to accurately simulate light behavior, and learn a time-saving approach to lighting and rendering translucent surfaces with mental ray. Provides over 3 hours of project-driven training for artists learning how to achieve more realistic results with Subsurface Scattering.
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Digital Tutors – Advanced Compositing Workflows with Maya and Fusion

Digital Tutors – Advanced Compositing Workflows with Maya and Fusion
English | Size: 268 MB
Category: Tutorial


In this series of lessons, we will be taking you through the process of rendering your Maya scene into multiple passes, and using some advanced techniques for compositing these passes using Fusion.
We will dedicate the first portion of this course to using Render Passes in Maya to separate various elements of our scene at render time. We’ll use mental ray’s render passes, contribution maps, custom framebuffers, and render layers to create the necessary render passes for our scene.
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