Pluralsight – Rendering a RealFlow Ocean in Maya

Pluralsight – Rendering a RealFlow Ocean in Maya
English | Size: 758.2MB
Category: Tutorial


Learn how to render a RealFlow ocean in Maya for your next project. In this course, Rendering a RealFlow Ocean in Maya, you’ll take an ocean scene from start to finish in a production environment. First, you’ll discover simulation in Realflow, displacement, splash and foam, and rendering in Maya. Next, you’ll explore the RealFlow RenderKit, mental ray, and Arnold in Maya 2016 and 2107. Then, you’ll go through some frequent problems that arise when doing FX in production that will require you to solve and have a workaround.
[Read more…]

Pluralsight – Product Visualization with Maya and Arnold

Pluralsight – Product Visualization with Maya and Arnold
English | Size: 1.6GB
Category: Tutorial


Learn all about product visualization with Maya and Arnold. In this course, Product Visualization with Maya and Arnold, you’ll focus on the lighting, texturing, and final render output of our product. First, you’ll learn exposure values to control illumination within your scene and color temperature to control the output color of your lights. Next, you’ll explore real world values in your shaders and texture maps, specifically IOR, reflectance at normal, and specular color. Then, you’ll use Maya’s render setup to create object IDs, masks, and ambient occlusion layers. Finally, you’ll take your final image into Photoshop CC to make white balance adjustments along with other lighting adjustments.
[Read more…]

Digital Tutors – Mental Ray Workflows in Maya – Subsurface Scattering

Digital Tutors – Mental Ray Workflows in Maya – Subsurface Scattering
English | Size: 435 MB
Category: Tutorial


Gain a deeper understanding of Subsurface Scattering, how to accurately simulate light behavior, and learn a time-saving approach to lighting and rendering translucent surfaces with mental ray. Provides over 3 hours of project-driven training for artists learning how to achieve more realistic results with Subsurface Scattering.
[Read more…]

Digital Tutors – Advanced Compositing Workflows with Maya and Fusion

Digital Tutors – Advanced Compositing Workflows with Maya and Fusion
English | Size: 268 MB
Category: Tutorial


In this series of lessons, we will be taking you through the process of rendering your Maya scene into multiple passes, and using some advanced techniques for compositing these passes using Fusion.
We will dedicate the first portion of this course to using Render Passes in Maya to separate various elements of our scene at render time. We’ll use mental ray’s render passes, contribution maps, custom framebuffers, and render layers to create the necessary render passes for our scene.
[Read more…]

Lynda – Maya Tips, Tricks, & Techniques

Lynda – Maya: Tips, Tricks, & Techniques
English | Size: 668.8MB
Category: Tutorial


Even 3D masters sometimes hit a wall with Maya. This weekly series is designed to give you tips, tricks, and techniques to solve the most common issues Maya artists encounter when using the program in a live production environment-and provide a dose of inspiration to kick-start your next creation. George Maestri shows how to use features like Camera Match and the Arnold renderer and create unique models and textures, such as rope and pulley assemblies and squashy/stretchy cartoon eyes.
[Read more…]

Creating Concept Vehicles in Maya

Creating Concept Vehicles in Maya
English | Size: 2.24 GB
Category: Tutorial


Learn an artist-oriented workflow to concept development, polygon modeling, lighting, and rendering. Provides nearly 7 hours of project-based training on conceptual vehicle modeling for use in film, games, and design. Perfect for new and experienced artists.

Popular highlights include: Conceptual Development; Solutions to Design Challenges; Polygon Modeling Techniques; Using Smooth Preview; Converting Smooth Preview to Polygons; Thumbnails to Complete Designs; Using 3D to Pre-visualize Models; Automotive Terminology and Design; Creating Creases with Edge Loops; Adding Realism with Detail; UV Mapping Techniques; Applying Chrome Surface Materials; Building Car Paint Materials; Creating Brushed Metal Effects; Using the Text tool; Rendering with Final Gather; Adding HDRI Lighting; Texture Creation in Photoshop; Creating Tiled Bump Map; Building Textures with UV Snapshots; Manipulating Edge Flow with Split Polygon Tool; Creating Fitted Panels; Adding Glowing Panels. [Read more…]

Lynda – Maya: Rendering with Arnold

Lynda – Maya: Rendering with Arnold
English | Size: 788.4MB
Category: Tutorial

Arnold is the new high-quality rendering engine in Maya 2017. Realistic rendering in Maya is easier than ever with this brute force Monte Carlo ray tracer. Arnold’s physically based rendering accurately simulates light in the real world, but allows breaking physical laws to achieve artistic styles. This course is an overview of Arnold’s core features for lighting, materials, and rendering in Maya.
[Read more…]

Pluralsight – Exploring Animation Principles in Maya Staging

Pluralsight – Exploring Animation Principles in Maya Staging
English | Size: 169.8MB
Category: Tutorial


In this collection of lessons, we will learn about the animation principle of Staging. What is Staging? How can it be used to improve the quality of your animations? We will answer these questions as we cover tips and techniques for using this principle to make sure your animations are presented in the clearest way. By the end of this course, you will have a deeper understanding of the principle of Staging, which will help add more entertainment to your work. Software required: Maya 2011 and up. [Read more…]

Digital Tutors – Modeling Hard Surfaces with NURBS in maya

Digital Tutors – Modeling Hard Surfaces with NURBS in maya
English | Size:173 MB
Category: Tutorial


NURBS geometry provides several advantages over some of the other types of building methods available, but the process for creating NURBS geometry is somewhat different from building polygon or sub-d models. In this course we will explore hard-surface modeling by using a variety of NURBS tools and techniques in Maya to build a skateboard. We’ll go over tools like lofting, fillets, and using the CV curve tool and, by the end of this project, you’ll have a taste of the NURBS building process and be able to use these tools to start building your own models. [Read more…]

Pluralsight – Maya and Fume FX Dust in Production

Pluralsight – Maya and Fume FX Dust in Production
English | Size: 351.3MB
Category: Tutorial


There are many different techniques available to simulate feature quality dust. In this course, Maya and Fume FX Dust in Production, you will simulate all sorts of dust from a car crash in a production shot. First, you will learn how to automate dust emission using the SOuP plugin. Next, you’ll learn classic particle and surface emission methods. Finally, you’ll learn how to use effectors to automate dust emission in FumeFX, and render it all in Arnold with the most flexibility for compositing. When you’re finished with this course, you will have the skills and knowledge of and FX Artist to create feature quality dust simulations in production. [Read more…]