Lynda – Rigging a Quadruped in Maya
English | Size: 894 MB
Learn how to rig a four-legged creature (aka a quadruped) in Maya using a fun example: manÆs best friend. Jason Baskin shows how to rig an entire dog mesh from start to finish in this project-based course. First, youÆll learn how to create a basic skeleton, positioning joints to deform the mesh at specific locations and adding controls for the head, neck, and ears. YouÆll then rig the hind legs, adding subfoot pivots that allow the dogÆs legs to connect to the ground when walking and running. Jason also covers more advanced techniques, such as creating a ôstretchyö back and head for more energetic animation and controlling the dogÆs tags with dynamics. Finally, youÆll learn how to bind the mesh to the skeleton, and test the rig by putting it through a simple animation.
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