Digital Tutors – Strategically Designing a 2D Game Level in Illustrator

Digital Tutors – Strategically Designing a 2D Game Level in Illustrator
English | Size: 1.1GB
Category: Tutorial


In this Illustrator tutorial you’ll learn how to set up a system, using symbols and artboards so that you can focus on the art instead of the constraints.

The hardest part of making game level art is coming up with a strategy that let’s you make great art and not get stuck wasting time on the technical side of cutting it up, working within size constraints, and adapting to change requests.
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World Of Level Design UDK The Foundation

World Of Level Design UDK The Foundation
English | Size: 5,61 GB
Category: Tutorial


UDK – The Foundation is a complete stand-alone system that will teach you how to use UDK and construct a game environment using default assets that come standard with UDK in under 8 hours. Go from complete beginner to intermediate user with UDK.

World Of Level Design – UDK The Foundation
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Digital Tutors – Asset Workflows for Modular Level Design

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Digital Tutors – Asset Workflows for Modular Level Design
English | Size: 3,15 GB
Category: Digital Tutors

In this series of tutorials, we will discuss the process for creating assets for use in Modular Level Design. We will start off by planning out a texture sheet using reference. In this phase we’ll discuss the importance of building a solid texture sheet that is flexible to accommodate most geometry. After that we will set up our Photoshop document by creating a grid that blocks out our texture space. Then we’ll jump into creating several textures that will be utilized by our modular assets.After we’ve completed our texture sheet, we’ll jump into creating geometry by making a simple wall and we’ll gradually build up our set by combining and modifying our geometry.
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