Pluralsight – Game Prop Modeling Fundamentals

Pluralsight – Game Prop Modeling Fundamentals
English | Size: 1.4GB
Category: Tutorial


Props are the various object players will inevitably interact with in games, from small cans and papers, to show stopping “hero props” like dynamic machines and traps or devices. These things add life and energy to game worlds and help provide context. In this course, Game Prop Modeling Fundamentals, you will first learn how to model a detailed high polygon prop inside 3ds Max and Zbrush. [Read more…]

The Gnomon Workshop – Creating Game Ready Animations for Production

The Gnomon Workshop – Creating Game Ready Animations for Production
English | Size: 2.7GB
Category:Animator


This tutorial teaches many of the skills needed to become a successful game animator; one that has an understanding of how their animations are used to create systemic solutions within a third person game project. Students are introduced to the powerful animation tools and capabilities within the Unreal Editor. Veteran game developer and Animation Director, Bill Buckley, guides students through multiple lessons while showcasing techniques developed throughout his career to speed up production, as well as ensure that the iteration process is streamlined and effective [Read more…]

Digital Tutors – Texturing Sci-Fi Game Assets in Substance Designer

Digital Tutors – Texturing Sci-Fi Game Assets in Substance Designer
English | Size: 1.1GB
Category: Tutorial


In this Substance Designer tutorial, we?ll learn how to texture game assets using a spaceship as an example.

Along the way, we’ll be creating custom nodes to speed up our workflow that can also be used for future projects as well as exposing useful parameters so other artists can easily tweak values.
[Read more…]

Digital Tutors – Creating a Turn-Based Game in Unity and PlayMaker

Digital Tutors – Creating a Turn-Based Game in Unity and PlayMaker
English | Size: 755.2MB
Category: Tutorial


In this Playmaker for Unity 5 tutorial, you’ll become more familiar with a plugin that allows a developer to rapidly create gameplay, controls systems, rules, and AI using a system known as Finite State Machines.

The course is aimed at people who are familiar with Unity’s visual editing tools already, but who may be looking for a system that allows them to create something interactive without writing code.
[Read more…]

Skillfeed – Make Flappy Bird Game in iOS 8 Swift

Skillfeed – Make Flappy Bird Game in iOS 8 Swift
English | Size: 190.42 MB (199,671,013 Bytes)
Category: CBTs


In this video, we’ll be building the flappy bird game. In this game, the bird will be flying continuously and it has to save itself from the pipes coming on the screen. You get one score each time you pass through the pipes opening on the screen.
[Read more…]

Tony Robbins – MONEY Master the Game 7 Simple Steps to Financial Freedom – BONUS Videos [3 MP4]

Tony Robbins – MONEY Master the Game: 7 Simple Steps to Financial Freedom – BONUS Videos [3 MP4]
English | Size: 676.76 MB (709,637,622 bytes)
Category: Economics / Finance


Tony Robbins has coached and inspired more than 50 million people from over 100 countries. More than four million people have attended his live events. Oprah Winfrey calls him “super-human”. Now for the first time – in his first book in two decades – he’s turned to the topic that vexes us all: How to secure financial freedom for ourselves and our families.
[Read more…]

Digital Tutors – Creating Next-Gen Game Weapons in 3ds Max

Digital Tutors – Creating Next-Gen Game Weapons in 3ds Max
English | Size: 5,77 GB
Category: Digital Tutors


In this training weÆll cover in great detail how to create a highly detailed game ready revolver. To begin, weÆll learn how to create a detailed high poly model. During this section you will learn tons of tools and techniques specifically for high poly modeling, but more importantly how to plan and model complicated shapes.
[Read more…]

Coursera – Games without Chance – Combinatorial Game Theory – Georgia Tech[32 Mp4, 32 srt, 32 txt]

Coursera – Games without Chance – Combinatorial Game Theory – Georgia Tech[32 Mp4, 32 srt, 32 txt]
English | Size: 538.61 MB
Category:Tutorial


This course explores the mathematical theory of two player games without chance moves. We will cover simplifying games, determining when games are equivalent to numbers, and impartial games. Many of the examples will be with simple games that may be new to you: Hackenbush, Nim, Push, Toads and Frogs, and others. While this probably won’t make you a better chess or go player, the course will give you a better insight into the structure of games.
[Read more…]

3DMotive – Creating a Puzzle Game in Unity Volume 3

3DMotive – Creating a Puzzle Game in Unity Volume 3
English | Size: 2,52 GB
Category: TUTORIALS


In this course, instructor Alan Thorn takes you through the process of building a 3D puzzle game inside of the Unity engine. Here he will cover a range of topics including project creation, level design, lightmapping, skinning, animation state machines, collision detection, and camera creation just to name a few.
[Read more…]

Unity Mobile Game Development

Unity Mobile Game Development
English | Size: 8,97 GB
Category:Digital Tutors


Unity Mobile Game Development – Character and Weapon Modeling

We will start by referencing our game document, which will be our guide through the process of creating our Unity game.
We can find information on the look of our models but also on the desired resolutions of the models and textures.
We will concentrate on creating game topology for our two characters and two weapon models.
We will also cover map generation and texture painting as part of the process.
In the end we will have models ready to be rigged and animated or plugged directly into the game engine.
We will use a variety of software packages from Maya, to TopoGun, to ZBrush and Mudbox,
in order to prepare our assets so there will be a lot of back and forth.
[Read more…]