Blender 101 – Blender311 Game Character Retopology

Blender 101 – Blender311: Game Character Retopology
English | Size: 632.7MB
Category: CBTs


In this course we will use Blender’s Grease Pencil and BSurfaces tools to create a low resolution version of our high-resolution sculpt from the Blender301 course. And we will use the edge-flow ideas from that course as well, while we draw the low-poly topology with the Grease Pencil. We will finish the course by baking a Normal Map from the hi-res sculpt to the low-poly mesh and importing it into the Unity game engine. We will then test the texture map on our character in-game. [Read more…]

Arcade Game Series Galaga

Arcade Game Series Galaga
English | Size: 134.43 MB
Category: CBTs


First appearing in arcades in 1981, the masterpiece GALAGA finally comes to PS4™!
Move the fighter left and right, and destroy the waves of incoming aliens in this space-age shooter.
Destroy all the enemies to advance to the next stage!
Retrieve a captured fighter and combine into a Dual Fighter!
Try your hand at Challenging Stages that appear after every few levels, and aim for a perfect score!

With multiple enemy formations, the high-risk, high-reward of the Dual Fighter, and the Challenging Stages, there’s plenty here for even the most hardcore players! [Read more…]

Packt Publishing – Building an Unreal RTS Game Adding Killer Features

Packt Publishing – Building an Unreal RTS Game: Adding Killer Features
English | Size: 700.4MB
Category: CBTs


In this course, the audience will learn about gameplay programming in Unreal Engine 4, usingexamples from the well-known Real Time Strategy (RTS) genre. They will become familiar with how thestructure of the Unreal Engine is quite versatile, and can be used to create many kinds of games.· Beginning with implementing an RTS-style free roaming camera from scratch, the course will thenmove into selecting Non-Playable Characters (NPCs) through mouse input; using basic ArtificialIntelligence (AI) and Pathfinding to have selected NPCs move around a level; and finally, the course willcomplete with covering how to modify Navigation Mesh (Nav Mesh) Data to provide varied andinteresting gameplay.· [Read more…]

Packt Publishing – Building an Unreal RTS Game: The Basics

Packt Publishing – Building an Unreal RTS Game: The Basics
English | Size: 626.6MB
Category: Tutorial


In this course, you will learn about gameplay programming in Unreal Engine 4, using examples from the well-known Real Time Strategy (RTS) genre. You will become familiar with how versatile the structure of the Unreal Engine is, and how it can be used to create many kinds of game. Beginning with implementing an RTS-style free roaming camera from scratch, you will then move on to selecting Non-Playable Characters (NPCs) through mouse input, and using basic Artificial Intelligence (AI) and Pathfinding to have selected NPCs move around a level. Finally, the course will cover how to modify Navigation Mesh (Nav Mesh) Data to provide varied and interesting gameplay. [Read more…]

3DMotive – 2D Game Character Animation Volume 4

3DMotive – 2D Game Character Animation Volume 4
English | Size: 2.5GB
Category: Tutorial


Learn how to create and animate 2D game characters in Blender, presented by 3DMotive.com. In this course for intermediate users, Alan Thorn outlines a solid, step-by-step workflow for building, mapping and animating appealing game characters that perform well and work effectively in a game engine. See how to model precisely from imported reference images to make an interesting character. Learn how to unwrap and texture character models using Blender’s powerful mapping tool-set. Then explore how to rig and configure your character, complete with Inverse Kinematics, to create realistic motion. And then animate a walk cycle for your character, which can be repeated seamlessly.
[Read more…]

CGCookie – Creating a Tower Defense Game

CGCookie – Creating a Tower Defense Game
English | Size: 1.8GB
Category: Tutorial


Learn how to build a tower defense game from the ground up. Build 3d models in Blender and bring them to life with Unity to create a playable game.
**NOTE*
I couldn’t get my hands on the project files,but i will keep digging,and upload them when i get them.

The First Part “Modeling Modular Game Assets” is already uploaded ( [link]http://www.cgpeers.com/torrents.php?torrentid=51721[/link] ).
[Read more…]

Packt Publishing – Unity 5 Creating the Game Environment

Packt Publishing – Unity 5: Creating the Game Environment
English | Size: 394.8MB
Category: Tutorial


Unity is an exciting and popular engine in the game industry. Throughout this course, you’ll learn how to build a game consisting of a User Interface and explore more Unity game development concepts. This easy-to-follow course will help you quickly learn how to use Unity in a practical context, step-by-step, by making a real-world game project.
This course will familiarize you with game project workflow and level design. You will learn to create and lay out the User Interface. This course will also walk you through scripting UI controls by testing and editing UI functionality. You will explore how to create a terrain, importing and using vegetation objects, and add a water feature to it. And then finally you’ll work with textures. [Read more…]

Digital Tutors – Creating Game Weapons in Maya and ZBrush

Digital Tutors – Creating Game Weapons in Maya and ZBrush
English | Size: 799 MB
Category: Tutorial


In this course we will use a Maya to ZBrush workflow to build and texture a detailed battle hammer.
When working with digital assets, the ability of your computer to manipulate those assets is limited, especially when dealing with very high resolution meshes. For this reason, we use things like normal maps to simulate the high resolution detail in a way that we can more easily use. In this course, we’ll use a weathered battle hammer as an example to illustrate some of the ways you can use Maya and ZBrush together to build and sculpt high resolution props and set pieces and create useable assets. After building the base geometry and laying out UVs in Maya, we’ll go through the process of sculpting and texturing the hammer in ZBrush. We’ll finish up by applying all of that detail back in Maya to create a high quality, useable prop.
[Read more…]

Beginning C++ Game Programming

Beginning C++ Game Programming
English | Size: 1.95 GB
Category: CBTs


This course offers a fun way to learn modern C++ programming while building exciting 2D games
A beginner-friendly guide offering a fast-paced but engaging approach to game development
Immerse yourself in building a wide variety of desktop games that gradually increase in complexity

This video course is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer.
[Read more…]

3DMotive – 2D Game Character Animation Volume 2

3DMotive – 2D Game Character Animation Volume 2
English | Size: 2.4GB
Category: Tutorial


Learn how to create and animate 2D game characters in Blender, presented by 3DMotive.com. In this course for intermediate users, Alan Thorn outlines a solid, step-by-step workflow for building, mapping and animating appealing game characters that perform well and work effectively in a game engine. See how to model precisely from imported reference images to make an interesting character. Learn how to unwrap and texture character models using Blender’s powerful mapping tool-set. Then explore how to rig and configure your character, complete with Inverse Kinematics, to create realistic motion. And then animate a walk cycle for your character, which can be repeated seamlessly. [Read more…]