Digital Tutors – Modeling Hard Surfaces with NURBS in maya

Digital Tutors – Modeling Hard Surfaces with NURBS in maya
English | Size:173 MB
Category: Tutorial


NURBS geometry provides several advantages over some of the other types of building methods available, but the process for creating NURBS geometry is somewhat different from building polygon or sub-d models. In this course we will explore hard-surface modeling by using a variety of NURBS tools and techniques in Maya to build a skateboard. We’ll go over tools like lofting, fillets, and using the CV curve tool and, by the end of this project, you’ll have a taste of the NURBS building process and be able to use these tools to start building your own models. [Read more…]

Digital Tutors – Maya Ultimate Fluids

Digital Tutors – Maya Ultimate Fluids
English | Size: 403 MB
Category: Tutorial


Ultimate Fluids” concentrates on mastering Maya’s integrated fluid technology to achieve
tremendous professionalism in simulating and rendering advanced fluid effects. Each interactive lesson is presented in clear and easy to follow steps, designed to save time and increase productivity throughout your workflow. [Read more…]

Digital Tutors Facial Rigging in Maya

Digital Tutors Facial Rigging in Maya
English | Size: 940 MB
Category:Tutorial


Easily learn sophisticated facial rigging techniques in Maya that provide greater control, efficiency, and realism when animating with over 4.5 hours of project-based training. Perfect for intermediate artists using Maya. Popular highlights include: Creating Intuitive 3D Graphic User Interface; Blend Shapes for Mouth Expressions (Phonemes, Smiles, Frowns, Sneers); Blend Shapes for Eyes (Blink, Brow Raise, Squint); Blend Shapes for Subtleties and Details; Advanced Tongue Set Up with Spline IK and Blend Shapes; Changing Deformation Stack; Sophisticated Jaw Controls; Tuning Weights with Component Editor; Connection Editor; Cluster Setup; Camera Setup for User-Friendly Animation; Constraints; Smooth Binding; Soft Modification / Sculpt Geometry Tool. [Read more…]

Digital Tutors Render Passes In Maya 2009-TACTiLE

Digital Tutors Render Passes In Maya 2009-TACTiLE
English | Size: 260 MB
Category:Design


Learn a production workflow to the completely updated Render Pass feature set in Maya 2009. Gain precise control over render outputs and learn time-saving techniques to optimizing the interoperability with Maya and compositing applications such as Toxik. Popular highlights include: Overview of Render Layers; Render Layer Overrides; Material Overrides; Overview of Frame Buffers; Creating Render Passes; Associating Passes with Render Layers; Creating Pass Sets to Organize Render Passes; Building Contribution Maps; Object-centric Contribution Maps; Light-centric Contribution Maps; Rendering Multi-channel EXR Files; Organizing Rendered Passes with Render Tokens; Creating Custom Frame Buffers; Altering Materials’ Frame Buffer Contributions; Using SSS Materials with Passes; Utilizing Render Layers and Render Passes Together; Exporting Compositing Data to Toxik. [Read more…]

Digital Tutors – Introduction to Animation in XSI

Digital Tutors – Introduction to Animation in XSI
English | Size: 743 MB
Category: Tutorial


Learn the essentials of animation and creative approaches to effectively using XSI’s robust animation tools.
Contains 6 hours of project-driven training for aspiring animators and experienced artists seeking a refresher.
[Read more…]

Digital Tutors – Getting Started with UVs in Maya 2011

Digital Tutors – Getting Started with UVs in Maya 2011
English | Size: 399 MB
Category: Tutorial


UVs and UV layouts are important aspects of creating textures for our 3d models. They let us tell Maya how to apply the 2d images we create. Having a good uv layout can really make a difference in speeding up texture creation and optimizing your results.
[Read more…]

Digital Tutors – Designing a Two Color T-Shirt in Illustrator CS5-iNKiSO

Digital.Tutors.Designing.a.Two.Color.T-Shirt.in.Illustrator.CS5-iNKiSO
English | Size: 485 MB
Category:


In this series of lessons we’ll focus on creating a design for a two-color t-shirt. To begin this course, we’ll talk through a possible concept for the design and then setup our file so we can begin building the artwork. Next, we’ll examine each step in constructing an illustrative component for our design including starting with an initial shape, adding various details, and then applying both shadows and highlights. After completing our illustration, we’ll add type and then examine one method for integrating the different components of our design using a texture. Throughout this process, we’ll be using a variety of drawing and painting tools inside Illustrator as well as the pathfinder panel and custom brush strokes. After completing this course, you will have a better understanding of the techniques used to build vector t-shirt artwork as well as some considerations that must be accounted for when designing a t-shirt with a limited amount of colors. [Read more…]

Digital Tutors – Depth-Based Compositing in After Effects-iNKiSO

Digital.Tutors.Depth-Based.Compositing.in.After.Effects-iNKiSO
English | Size: 157 MB
Category: Tutorial


In this series of lessons we’ll learn how to combine depth maps to create correct layering between two renders. This allows us to split out scenes into multiple render layers while keeping the correct pixels on top. We’ll begin by taking a look at what is depth-based compositing or layering and why we would want to use it. Then we’ll learn about some of the downsides of using this technique. We’ll then dive in to After Effects and create a matte for our foreground layer using it’s depth map and the background depth map. We’ll then learn how to work with depth maps including combining maps from different scene scales, using depth-based layering to fix interpenetration issues and making depth maps human readable and error-free. [Read more…]

Digital Tutors – Curve-based Facial Rigging in Maya 2011

Digital Tutors – Curve-based Facial Rigging in Maya 2011
English | Size: 1.94 GB
Category: Tutorial


Digital Tutors � Curve-based Facial Rigging in Maya 2011

In this course we will cover tools and techniques for curve-based facial rigging in Maya.

We�ll take the Facial Action Coding System approach of controls muscles to mold facial expressions. Step by step, we�ll construct a facial control rig that is robust, sufficient, and animator-friendly. We�ll learn everything from how to deform a mesh by a curve�s shape, to creating controls for those curves that will provide the animator with the functionality they need to create entertaining facial animations. We�ll also learn how utilize nodes and expressions to automate certain components of our control rig. By the end of this course, you�ll have the fund of knowledge you need to create your own curve-based control rigs that produce natural and appealing facial expressions. [Read more…]

Digital Tutors Pipeline Integration with Maya 2011 and RealFlow 5

Digital Tutors Pipeline Integration with Maya 2011 and RealFlow 5
English | Size: 830 MB
Category: Tutorial


In this series of lessons we will learn how Maya and RealFlow can be used together for our projects.

We will begin this course by learning how to import RealFlow meshes into Maya, and we will go step-by-step through the process of adding lights, materials and proper render settings to mimic appearance of realistic glass and liquid materials. From there, we will go deeper into the integration process, learning how to take geometry from Maya into RealFlow, using RealFlow’s soft and rigid body dynamics to create moving objects, as well as understanding how scene scale plays a critical role in the behavior of our simulations. We will learn how to cache and re-use RealFlow simulation data and discuss many tips, tricks and techniques that you will be able to use in both the simulation and the rendering stages of your RealFlow projects. [Read more…]