Digital Tutors Compositing 2D Elements with Footage in After Effects + Project Files

Digital Tutors Compositing 2D Elements with Footage in After Effects + Project Files
English | Size: 371 MB
Category: CBTs


In this series of lessons we’ll learn how to composite 2d elements over live footage. We’ll create an appealing final video using a few simple images a variety of compositing and animation techniques.
We’ll begin this project by importing our elements and tracking various features of the face, including a difficult track through an eye blink. We’ll learn how to create a tracked and animated mask to match our eye movement. To combine all of the elements and give them visual appeal, we’ll learn how to use several different effects not only by themselves, but also together to create various looks. We’ll learn how we can create animation using expressions. And finally, combine all our layers using compositing math to correctly mix everything together.
[Read more…]

Digital Tutors – Rendering RealFlow Meshes in Maya

Digital Tutors – Rendering RealFlow Meshes in Maya
English | Size: 365 MB
Category: Tutorial


In this course we will learn how to use a variety of lighting and shading tools in mental ray to simulate the appearance of realistic liquid materials. In this series of lessons, we will guide you through the process of using mental ray to realistically render RealFlow geometry within Maya. We will begin this process by learning how to import your mesh sequences from RealFlow into Maya and placing primary illumination sources. From there we will use the mental ray Architectural Materials to create realistic, refractive liquid, and discuss some very important settings to be aware of when using these shaders. Finally, we will create refractive caustic patterns that can add a high level of realism to the final render. Getting the proper look for your final renders will require a lot of troubleshooting and adjustments of many different attributes. Through these lessons, we will address many of these common problems that you will run into and how they can be resolved, allowing you to achieve the desired result in a much sorter amount of time. [Read more…]

Digital Tutors – Getting Started with Composite 2011

Digital Tutors – Getting Started with Composite 2011
English | Size: 390 MB
Category: TUtorial


In this series of lessons we’ll learn how to get started using Autodesk Composite, which was previously called Autodesk Toxik. Using Composite we can quickly color correct, mask, composite and animate still images and image sequences. We’ll begin this project by learning the basic composition creation process, learning how to move around the Composite user interface, begin compositing images together and render out our finished material. We’ll then move into the common uses of Composite such as Color Correction, Masking, 3D compositing and Animation. This series of lessons is a great starting point to learning Composite. By learning the tools and fundamental workflows of Composite, we will be able to create complex effects and images in no time. This will allow us to begin exploring other areas of Composite and start using Composite in our own production pipeline. [Read more…]

Digital Tutors – Architectural Detailing in ZBrush

Digital Tutors – Architectural Detailing in ZBrush
English | Size: 1.05 GB
Category: CBTs


Building and detailing environments can be a time consuming process. To finish your models, you might need to create texture maps, either derived from photos, procedurally generated or hand painted. Adding higher resolution detail, like bricks or stone, to your interior and exterior models can be challenging as well. ZBrush can make this process a little bit easier. We’ll start by creating a seamless brick texture that we can apply to our geometry. We’ll look at using the Projection Master to quickly add detail to our models. We’ll use Noise to interactively dial in some specific patterns, like a knockdown wall texture. We’ll also look at building individual elements using primitive geometry that we can then append to our model. Once you’re done, you’ll have a better understanding of some of the tools you can use to detail your environments in ZBrush and a few ideas to get you going. [Read more…]

Digital tutors Compositing Stereoscopic Images in Toxik

Digital tutors Compositing Stereoscopic Images in Toxik
English | Size: 196 MB
Category: Tutorial


In this series of lessons we’ll learn how to work with 3D Stereoscopic image pairs in Toxik. We’ll be able to create an anaglyph preview and learn how to control our stereo depth and fix issues in Toxik. We’ll begin this course by learning how to set-up our project for stereo work and the basic stereo workflows. We’ll then go through an entire practical application of fixing a visual problem in our stereo images. During this we’ll learn how and when we can re-use data from the left to the right side, and how to actually apply this. We’ll finish by learning how to use expressions to change our screen depth solely in Toxik.
[Read more…]

Digital Tutors – Getting Started in Nuke

Digital Tutors – Getting Started in Nuke
English | Size: 307 MB
Category: Tutorial


In this series of lessons we’ll learn how to get started using The Foundry’s compositing software Nuke. Using Nuke we can composite and create visual effects using a node-based pipeline which allows us to keep our composition flexible and editable at any point. We’ll begin this project by learning the basics of reading-in external images and learning the various parts of the Nuke user interface. Then we’ll do some basic compositing, masking, transforming and color correction. We’ll finish with a project to composite a 3D render and create an animated transition and finally render it into an image sequence. This series of lessons will cover the basic, everyday tools and techniques we use in Nuke to composite. With this basic overview of Nuke’s workflows and tools, you will be able to begin using this powerful compositing software in your own production pipeline [Read more…]

Digital Tutors – Fundamentals of Color Theory

Digital Tutors – Fundamentals of Color Theory
English | Size: 280 MB
Category: Tutorial


In this series of lessons we will be focusing on the fundamentals of color theory.

We’ll begin by learning about three different groups of color that, together make up the twelve segments of our basic color wheel. From there we’ll talk about how these twelve segments can change using tints, shades, and tones. We’ll then discuss color temperature followed by some basic rules for creating colors that harmonize. Next, we’ll learn about the psychology behind color. Then we’ll explore some of the tools within Photoshop for working with color. Finally we’ll walk through a process that will help guide us in making great color selections on a real world project. Using the techniques discussed here, you’ll gain a better understanding of how color works. You’ll also be better equipped to make informed color decisions on your own projects. [Read more…]

Digital Tutors – 10 Ways to Improve Your Modeling in Maya

Digital Tutors – 10 Ways to Improve Your Modeling in Maya
English | Size: 506 MB
Category: Tutorial


At Digital-Tutors, we’ve found that many students starting out in modeling have difficulty in creating the specific vision they have. In many cases it’s not necessarily a lack of knowledge of the tools as much as it is a lack of confidence and experience. So, to give you a head start on your modeling, we’ve put together a number of tips collected from production and from teaching students that will help you build the best models you can with minimal frustration.
[Read more…]

Digital Tutors – Maya Rendering Node Reference Library General Utilities

Digital Tutors – Maya Rendering Node Reference Library: General Utilities
English | Size: 609 MB
Category: Tutorial


In this course we will discuss Maya’s General Utility Hypershade nodes
We will be discussing topics such as using the bump 2D and bump 3D nodes in order to create bump-mapping effects, using the condition node to create dynamically-changing shading networks, using the array mapper node to shade particles, using the sampler info node to create complex shading effects, just to name a few of the nodes we’ll be exploring.
[Read more…]

Digital Tutors – Digital Painting Facial Features

Digital Tutors – Digital Painting Facial Features
English | Size: 179 MB
Category: Tutorial


Lesson Outline (12 lessons)
In this series of lessons, we’ll learn how to draw various features of the face.
For each part of the face, we will begin by learning about the anatomy and musculature that makes up that area. We’ll then move into the forms of that area that we need to keep in mind while we illustrate. Finally, we’ll build upon our anatomy and forms to create a finished result. [Read more…]