Digital Tutors – Mental Ray Workflows in Maya – Subsurface Scattering

Digital Tutors – Mental Ray Workflows in Maya – Subsurface Scattering
English | Size: 435 MB
Category: Tutorial


Gain a deeper understanding of Subsurface Scattering, how to accurately simulate light behavior, and learn a time-saving approach to lighting and rendering translucent surfaces with mental ray. Provides over 3 hours of project-driven training for artists learning how to achieve more realistic results with Subsurface Scattering.
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Digital Tutors – Advanced Compositing Workflows with Maya and Fusion

Digital Tutors – Advanced Compositing Workflows with Maya and Fusion
English | Size: 268 MB
Category: Tutorial


In this series of lessons, we will be taking you through the process of rendering your Maya scene into multiple passes, and using some advanced techniques for compositing these passes using Fusion.
We will dedicate the first portion of this course to using Render Passes in Maya to separate various elements of our scene at render time. We’ll use mental ray’s render passes, contribution maps, custom framebuffers, and render layers to create the necessary render passes for our scene.
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Digital Tutors – Sculpting Hard Surfaces in ZBrush 3.5 R3

Digital Tutors – Sculpting Hard Surfaces in ZBrush 3.5 R3
English | Size: 1.18 GB
Category: Tutorial


In this series of lessons we’ll learn how to use some of the hard-surface sculpting tools in Zbrush. Zbrush has always been a great application for sculpting incredibly detailed organic shapes. But did you know that Zbrush has a number of useful tools that will help you to sculpt more hard surface shapes as well? In this course, we’ll talk about the Polish brushes, which will allow us to combine smooth curves and sharp edges in a single stroke. The strokes themselves have been enhanced with Backtrack, allowing us to get smoother, straighter lines when sculpting. We’ll also cover the Re-mesh functionality which will allow us to combine multiple shapes in Boolean-type operations. We can also take advantage of the Zbrush primitives to give us a great starting point for some of our hard surface shapes. [Read more…]

Digital Tutors – Modeling Hard Surfaces with NURBS in maya

Digital Tutors – Modeling Hard Surfaces with NURBS in maya
English | Size:173 MB
Category: Tutorial


NURBS geometry provides several advantages over some of the other types of building methods available, but the process for creating NURBS geometry is somewhat different from building polygon or sub-d models. In this course we will explore hard-surface modeling by using a variety of NURBS tools and techniques in Maya to build a skateboard. We’ll go over tools like lofting, fillets, and using the CV curve tool and, by the end of this project, you’ll have a taste of the NURBS building process and be able to use these tools to start building your own models. [Read more…]

Digital Tutors – Maya Ultimate Fluids

Digital Tutors – Maya Ultimate Fluids
English | Size: 403 MB
Category: Tutorial


Ultimate Fluids” concentrates on mastering Maya’s integrated fluid technology to achieve
tremendous professionalism in simulating and rendering advanced fluid effects. Each interactive lesson is presented in clear and easy to follow steps, designed to save time and increase productivity throughout your workflow. [Read more…]

Digital Tutors Facial Rigging in Maya

Digital Tutors Facial Rigging in Maya
English | Size: 940 MB
Category:Tutorial


Easily learn sophisticated facial rigging techniques in Maya that provide greater control, efficiency, and realism when animating with over 4.5 hours of project-based training. Perfect for intermediate artists using Maya. Popular highlights include: Creating Intuitive 3D Graphic User Interface; Blend Shapes for Mouth Expressions (Phonemes, Smiles, Frowns, Sneers); Blend Shapes for Eyes (Blink, Brow Raise, Squint); Blend Shapes for Subtleties and Details; Advanced Tongue Set Up with Spline IK and Blend Shapes; Changing Deformation Stack; Sophisticated Jaw Controls; Tuning Weights with Component Editor; Connection Editor; Cluster Setup; Camera Setup for User-Friendly Animation; Constraints; Smooth Binding; Soft Modification / Sculpt Geometry Tool. [Read more…]

Digital Tutors Render Passes In Maya 2009-TACTiLE

Digital Tutors Render Passes In Maya 2009-TACTiLE
English | Size: 260 MB
Category:Design


Learn a production workflow to the completely updated Render Pass feature set in Maya 2009. Gain precise control over render outputs and learn time-saving techniques to optimizing the interoperability with Maya and compositing applications such as Toxik. Popular highlights include: Overview of Render Layers; Render Layer Overrides; Material Overrides; Overview of Frame Buffers; Creating Render Passes; Associating Passes with Render Layers; Creating Pass Sets to Organize Render Passes; Building Contribution Maps; Object-centric Contribution Maps; Light-centric Contribution Maps; Rendering Multi-channel EXR Files; Organizing Rendered Passes with Render Tokens; Creating Custom Frame Buffers; Altering Materials’ Frame Buffer Contributions; Using SSS Materials with Passes; Utilizing Render Layers and Render Passes Together; Exporting Compositing Data to Toxik. [Read more…]

Digital Tutors – Introduction to Animation in XSI

Digital Tutors – Introduction to Animation in XSI
English | Size: 743 MB
Category: Tutorial


Learn the essentials of animation and creative approaches to effectively using XSI’s robust animation tools.
Contains 6 hours of project-driven training for aspiring animators and experienced artists seeking a refresher.
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Digital Tutors – Getting Started with UVs in Maya 2011

Digital Tutors – Getting Started with UVs in Maya 2011
English | Size: 399 MB
Category: Tutorial


UVs and UV layouts are important aspects of creating textures for our 3d models. They let us tell Maya how to apply the 2d images we create. Having a good uv layout can really make a difference in speeding up texture creation and optimizing your results.
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Digital Tutors – Designing a Two Color T-Shirt in Illustrator CS5-iNKiSO

Digital.Tutors.Designing.a.Two.Color.T-Shirt.in.Illustrator.CS5-iNKiSO
English | Size: 485 MB
Category:


In this series of lessons we’ll focus on creating a design for a two-color t-shirt. To begin this course, we’ll talk through a possible concept for the design and then setup our file so we can begin building the artwork. Next, we’ll examine each step in constructing an illustrative component for our design including starting with an initial shape, adding various details, and then applying both shadows and highlights. After completing our illustration, we’ll add type and then examine one method for integrating the different components of our design using a texture. Throughout this process, we’ll be using a variety of drawing and painting tools inside Illustrator as well as the pathfinder panel and custom brush strokes. After completing this course, you will have a better understanding of the techniques used to build vector t-shirt artwork as well as some considerations that must be accounted for when designing a t-shirt with a limited amount of colors. [Read more…]