Eat3D – CryENGINE 3 – An Introduction and Application
English | Size: 4.3 GB
Category: CryENGINE 3
Holder Pinto starts by walking you through many of the common features of CryENGINE 3 SDK
like Customizing the User Interface, Folder Structure, Viewports, Entities, Panels, Objects and much more.
Once a firm foundation has been placed, H�lder immediately begins going through the creation of an entire level from scratch.
He begins by creating a custom terrain and from there goes into creating the lush vegetation.
Other topics in the creation include using brushes, basic lighting, environment tab, fog volumes and finally water volumes.
Holder starts off by placing particles in the scene and then goes into the �Boids� system to place things like flocks of birds.
From there he goes into many other topics including decals, roads, prefabs, archetypes, placing automated doors and ropes,
setting up sounds, using voxels, creating an entire cave scene, viz areas, environment cubemaps, reflections, clouds, materials and much more.
Holder concludes the level section by setting up the final lighting.
Holder Pinto goes into more intermediate and advanced topics now that the first level is complete.
Holder starts off by explaining how to create and add custom decals, roads, and terrain layers to the level.
From there he goes into deferred lighting, lightbox, environment cubemaps and probes for image-based lighting,
heightmaps, using the CryTIF exporter, materials, advanced vegetation, and particle creation.
Holder then goes through the entire creation of a custom prop inside 3ds Max and then bringing it into the editor with materials.
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