Digital Tutors – Creating Game Weapons in Maya and ZBrush

Digital Tutors – Creating Game Weapons in Maya and ZBrush
English | Size: 799 MB
Category: Tutorial


In this course we will use a Maya to ZBrush workflow to build and texture a detailed battle hammer.
When working with digital assets, the ability of your computer to manipulate those assets is limited, especially when dealing with very high resolution meshes. For this reason, we use things like normal maps to simulate the high resolution detail in a way that we can more easily use. In this course, we’ll use a weathered battle hammer as an example to illustrate some of the ways you can use Maya and ZBrush together to build and sculpt high resolution props and set pieces and create useable assets. After building the base geometry and laying out UVs in Maya, we’ll go through the process of sculpting and texturing the hammer in ZBrush. We’ll finish up by applying all of that detail back in Maya to create a high quality, useable prop.
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3DMotive – 2D Game Character Animation Volume 2

3DMotive – 2D Game Character Animation Volume 2
English | Size: 2.4GB
Category: Tutorial


Learn how to create and animate 2D game characters in Blender, presented by 3DMotive.com. In this course for intermediate users, Alan Thorn outlines a solid, step-by-step workflow for building, mapping and animating appealing game characters that perform well and work effectively in a game engine. See how to model precisely from imported reference images to make an interesting character. Learn how to unwrap and texture character models using Blender’s powerful mapping tool-set. Then explore how to rig and configure your character, complete with Inverse Kinematics, to create realistic motion. And then animate a walk cycle for your character, which can be repeated seamlessly. [Read more…]

3DMotive – 2D Game Character Animation Volume 1

3DMotive – 2D Game Character Animation Volume 1
English | Size: 1.7GB
Category: Tutorial


Learn how to create and animate 2D game characters in Blender, presented by 3DMotive.com. In this course for intermediate users, Alan Thorn outlines a solid, step-by-step workflow for building, mapping and animating appealing game characters that perform well and work effectively in a game engine. See how to model precisely from imported reference images to make an interesting character. Learn how to unwrap and texture character models using Blender’s powerful mapping tool-set. Then explore how to rig and configure your character, complete with Inverse Kinematics, to create realistic motion.
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Unity Multiplayer 2016 – Build Online Shooter – Code included

Unity Multiplayer 2016 – Build Online Shooter – Code included
English | Size: 1.87 GB
Category: Video Training

Do you want to create online worlds like MineCraft or Clash of Clans? Do you feel like you cannot do it because multiplayer is hard to program?

Well, you were right until today. I have looked through dozens of ways to make a multiplayer game, and i came up with the easiest way to make it happen.

This course contains all you need to easily turn any Unity games into online multiplayer platforms. This course will drive you step by step on taking a shooter robots game and turn it into an online multiplayer Free For All game.

The process is fun and it feels great to accomplish such a difficult task.

Join the community now

MULTIPLAYER MADE EASY

Unity Multiplayer is the easiest way to create real time, networked games for Unity. It’s fast to implement and highly customizable. Unity-provided servers ensure that your players can find and play with each other.

EASY TO IMPLEMENT

Unity Multiplayer uses the component workflow you already know so you can implement and prototype networked features quickly.

FLEXIBLE

Low level APIs grant you access to the core of the Unity Multiplayer’s framework, so you can optimize your game for a networked environment, however you want to.

BACKED BY UNITY

Unity Matchmaker Servers makes it easy to connect your players. Unity Relay Servers brokers network traffic to ensure quality sessions between your players no matter where they are.

GET STARTED NOW

Unity Multiplayer is available to all Unity customers for development purposes at no additional charge.It is totally free to create professional multiplayer games

HANDS ON PROJECT

This course drives you step by step on how to turn a 3D shooter game into a multiplayer game where 2 to 16 players can play simultaneously controlling robots shooting fireballs at eachother, in a fun environment like MineCraft style.

MEGA BONUS

By joining this course, you automatically get for FREE all the project files, the source codes, the graphic files, 3d animations, models, and you also get the published iPhone app and Android it. Life is good!

Buy Long-term Premium Accounts To Support Me & Max Speed

DOWNLOAD:

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Game Art Model & UV Map a Low Poly Character

Game Art Model & UV Map a Low Poly Character
English | Size: 2.50 GB
Category: Video Training


Expand your game artistry know-how by becoming skilled in low-polygon modeling. Joel Bradley shows how to model and UV map low-poly assets in this course. Joel takes you through the process, using 3ds Max, of modeling a low-poly character for use in in a game engine. He starts by providing an overview of tools and options to get you ready to set up a scene. [Read more…]

Unity 5 2D: Building an Adventure Game

Unity 5 2D: Building an Adventure Game
English | Size: 343.8 MB
Category: Video Training


Create your own 2D action-adventure game for any target platform with Unity 5. If you’re familiar with Unity or have taken Unity 5 2D Essential Training, this course will expand your knowledge into game development specifics, including working with controller input, tile maps, and sound, and managing multiple scenes. Follow along with Jesse Freeman as he shows how to import and optimize existing artwork as sprites and create game elements such as players, collectables, obstacles, and enemies driven by basic AI. He also shows how to build a simple splash screen and connect to your game. By the end of the course, you’ll have the building blocks for your own game and a tile map editor you can use to generate new levels. [Read more…]

Unity 5 2D: Level Design

Unity 5 2D: Level Design
English | Size: 363.4 MB
Category: Video Training


Learn the basics of level design in Unity 5 2D. Exciting, engaging level designs are what make for great gameplay. This course focuses on designing levels that challenge your players by including puzzles, monsters, player flow, and balancing. Jesse Freeman shows how to build a basic level with multiple layers, and trick it out with doors and push blocks, switches, time limits, and enemies. You’ll learn techniques to challenge the players and move them through the level in an organic way, and build tools that help you further your design. Use the exercise files included with the course to continue to build the game and make it your own. [Read more…]

Learning C# for Unity Game Development

Learning C# for Unity Game Development
English | Size: 184.7 MB
Category: Video Training


Ready to start developing your first game, but need to get up to speed on C#? Learn the basics of programming in C# for Unity and find out how to script your first game development project. Jesse Freeman covers the structure, syntax, and language of C# as it works inside the Unity IDE. The lessons focus on the most important concepts for beginners to master, including variables, methods, data structures, flow control, classes, inheritance, interfaces, and composition. The goal of the course is to teach developers the basics of how to use C# in Unity as well as some higher-level scripting strategies. [Read more…]

iOS Game Development with Swift 3 and SpriteKit

iOS Game Development with Swift 3 and SpriteKit
English | Size: 459.4 MB
Category: Video Training


SpriteKit is an Apple-approved entry point for creating engaging 2D iOS games. It’s an animation framework featuring scenes (which function like levels or screens), sprites (2D artwork), and a node tree designed to render out your game as efficiently as possible. Watch this course to learn how to use SpriteKit and Swift, Apple’s open-source programming language, to build a complete, full-featured iOS game that you can further customize and make your own. Get a simple introduction to SpriteKit, including adding and modifying sprites, building relationships between parent and child sprites, and building the scenes where your content is housed. Instructor and iOS expert Todd Perkins also reviews physics, collisions, particle systems, and actions to make sprites reactive during gameplay. Plus, learn how to add sound effects, cameras, and lights to make your app ready for distribution, and optimize your game for speed and smoother playback. [Read more…]

Pluralsight – Game Environment Texturing Fundamentals

Pluralsight – Game Environment Texturing Fundamentals
English | Size: 1.6GB
Category: Tutorial


Creating textures for games can sometimes be a very involved and confusing process. In this course, Game Environment Texturing Fundamentals you will be texturing a game environment that consists of different materials. First, you will create low polygon meshes to be used as the base of your work. Next, you will UV and bake maps on to those meshes to lay the ground work for texturing. Finally, you will create your own stylized textures in Photoshop. When you’re finished with this texturing course, you’ll not only be able to texture the game environment at hand, but also have sufficient skills to texture different materials and environments in the future. Software required: 3DS Max, zBrush, Photoshop, xNormal Optional: Topogun. [Read more…]