Pluralsight – Maya Character and Environment FX with Bifrost and XGen

Pluralsight – Maya Character and Environment FX with Bifrost and XGen
English | Size: 634.5MB
Category: Tutorial


Go on the journey of learning environment and character creation. In this course, Maya Character and Environment FX with Bifrost and XGen, you’ll learn techniques for building trees with Paint Fx, populating terrain with XGen and creating a creature using a liquid simulation. First, you’ll discover how to build a tree from scratch with Paint FX. Next, you’ll explore how to use expressions with XGen. Then, you’ll create a dripping mud monster using the Bifrost liquid simulation. Finally, you’ll learn how to render fog and using Arnold shaders. By the end of this course, you’ll know how to build a forest of your own and bring it alive with mud and water. Software required: Maya 2017.
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Lynda – Learning KeyShot

Lynda – Learning KeyShot
English | Size: 430.9MB
Category: Tutorial


With a simple user interface that provides numerous options for advanced visualization-and no workflow-impeding clutter-KeyShot is both powerful and easy to use. This 3D renderer features a real-time workflow that helps you see your renderings and animations take shape instantly, which reduces the time it takes to create that perfect shot. From scientifically accurate material and environment presets to advanced material editing and animation, KeyShot can make creating product visuals or sales and marketing imagery a little bit easier. In this course, George Maestri helps you get started with KeyShot. George starts off by taking a look at the Keyshot interface and going over some of the basics.
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Autodesk MotionBuilder v2011 WiNNT2K-oDDiTy

Autodesk MotionBuilder v2011 WiNNT2K-oDDiTy
English | Size: 184 MB
Category: Tutorial


Autodesk MotionBuilder is used by 3D artists and facilities doing 3D character animation, previsualization or virtual cinematography. MotionBuilder is used extensively in the game, film and television markets. Autodesk MotionBuilder real-time 3D character animation software can make film and game animation pipelines more efficient. MotionBuilder also enables you to create more and higher quality animation. You can create, edit, and play back complex character animation in a highly responsive, interactive environment that is ideal for high-volume animation, virtual cinematography, pre-visualization, and performance animation.
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Pluralsight – Fundamentals of RenderMan for Maya

Pluralsight – Fundamentals of RenderMan for Maya
English | Size: 2.5GB
Category: Tutorial


RenderMan has a long and proud history in the field of computer generated imagery and animation. In this course, Fundamentals of RenderMan for Maya, you’ll learn how to use the latest RenderMan techniques in order to produce a realistic still life scene. First, you’ll discover how to source and install RenderMan and how to use its new features. Next, you’ll explore how to create surface materials and how to illuminate your work with studio proven analytic lights and getting the best quality images. Then, you’ll learn some tips and tricks which will streamline your work. Finally, you’ll learn how to make use of integrators, light-lister, the de-noise feature, and statistic files.
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3D SCAN STORE-Female Visualisation Characters

3D SCAN STORE-Female Visualisation Characters
English | Size: 1.3GB
Category: Tutorial


This pack features 22 different poses, each model has its own 10,000 x 10,000 colour map in JPG format, An 8k normal map as well as a 5k spec map. The models themselves are decimated 100k polygon scans. These are perfect for background characters or for populating an architectural visualisation scenes or integrating into real time fly thoughts or product visualisation. These scans should not be confused with our usual high-resolution ZTL body scans, they are intended only as background characters and consist of decimated 100,000 tri OBJ models with normal maps, whilst they will hold up at medium range they are not intended for extreme close up rendering. [Read more…]

Eat3D – CryENGINE 3 – An Introduction and Application

Eat3D – CryENGINE 3 – An Introduction and Application
English | Size: 4.3 GB
Category: Tutorial


Vol. 1
Holder Pinto starts by walking you through many of the common features of CryENGINE 3 SDK like Customizing the User Interface, Folder Structure, Viewports, Entities, Panels,Objects and much more. Once a firm foundation has been placed, Holder immediately begins going through the creation of an entire level from scratch. He begins by creating a custom terrain and from there goes into creating the lush vegetation.Other topics in the creation include using brushes, basic lighting, environment tab, fog volumes and finally water volumes. [Read more…]

Eat3D – Classical Sculpting – Anatomy and Figurative Art for Digital Sculptors

Eat3D – Classical Sculpting – Anatomy and Figurative Art for Digital Sculptors
English | Size: 305 MB
Category: Tutorial


In this lecture the instructor demonstrates the digital sculpting and rendering of a classical style marble sculpture, showing how accurate anatomy and a dynamic pose combine to produce a professional and aesthetically pleasing result. In this novel approach to teaching anatomy, the instructor regularly overlays the model with anatomy images as he sculpts, which makes it easy to visualize how the underlying anatomy relates to the sculpted surface of the model.
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EAT3D-UnrealScript-An introduction and application

EAT3D-UnrealScript-An introduction and application
English | Size: 389 MB
Category: Tutorial


In this DVD Rusty Sempsrott dives into the world of UnrealScript. He starts off with the very basics by going over getting set-up, variables, arrays, enumeration, structures, if statements, case statements, loops, functions, and classes. Once the basics are covered in detail, Rusty then demonstrates some practical uses of UnrealScript like creating custom Kismet functionality and creating a custom weapon class. You will be able to create very different and unique results with only a small amount of new code to write, leaving you with more time to design and implement your ideas.
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Digital Tutors – Maya Rendering Node Reference Library General Utilities

Digital Tutors – Maya Rendering Node Reference Library: General Utilities
English | Size: 609 MB
Category: Tutorial


In this course we will discuss Maya’s General Utility Hypershade nodes
We will be discussing topics such as using the bump 2D and bump 3D nodes in order to create bump-mapping effects, using the condition node to create dynamically-changing shading networks, using the array mapper node to shade particles, using the sampler info node to create complex shading effects, just to name a few of the nodes we’ll be exploring.
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Digital Tutor -Maya Rendering Nodes Reference Library 3D Textures

Digital Tutor-Maya Rendering Nodes Reference Library 3D Textures
English | Size: 337 MB
Category: Tutorial


Each video in this course is a self-contained lesson centering on one of Maya’s Hypershade nodes. This means that these lessons can be viewed in any order you wish, allowing you to jump straight to the content that is most relevant to you. Over the course of these lessons, we’ll discuss all of the attributes found in each of Maya’s material types, we’ll take a detailed look at each of Maya’s 2d and 3d texture types, we’ll explore the various general utility and color utility nodes found in Maya as well as many more of the nearly 100 maya rendering nodes found in the hypershade. [Read more…]