Pluralsight – Professional Asset Workflows with Quixel Suite

Pluralsight – Professional Asset Workflows with Quixel Suite
English | Size: 2.1GB
Category: CBTs


Have you ever wondered how to create high quality assets with a short and quick pipeline without going through countless softwares to produce a single 3D model? If so, this course is for you. In this course, Professional Asset Workflows with Quixel Suite, you’ll learn how to make stunning 3D assets for games and production with minimum possible time by utilizing shortest possible pipeline. First, you’ll discover how you can create a complete 3D rifle model in 3ds Max from basic primitives. Next, you’ll explore how you can effectively place the UV’s in 0-1 space for better utilization of UV space and export your model to Quixel Suite. [Read more…]

Pluralsight – Game Weapon Modeling Fundamentals

Pluralsight – Game Weapon Modeling Fundamentals
English | Size: 1.2GB
Category: CBTS


Weapons can be one of the most enjoyable assets to create in modern game development as they can receive a lot of attention and care, and are highly appreciated by players and developers alike. Traditional hard surface workflows are powerful but can tend to feel technical and cumbersome. Instead, some of ZBrush’s modern workflows allow for more flexibility and creativity using ZModeler combined with sculpting. In this course, Game Weapon Modeling Fundamentals, you’ll cover how to utilize ZModeler and ZBrush sculpting to create a low and high poly weapon model from scratch. First, you’ll explore how to model a detailed high polygon weapon entirely inside ZBrush without sacrificing structure or quality.
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Pluralsight – Exploring 3D Studio Max Topology Tools

Pluralsight – Exploring 3D Studio Max Topology Tools
English | Size: 1.6GB
Category: CBTs


Have you ever had problems understanding the topology inside 3D Studio Max? If so, this is the perfect course for you. In this course, Exploring 3D Studio Max Topology Tools, you’ll learn the basics of topology and how to work properly with it to accomplish your goals. First, you’ll explore the difference between topology in movies and video games. Next, you’ll discover the topology tools in the graphite modeling tools panel and create LOD’s for an already rigged character. Finally, you’ll create a vase using the splines inside 3D Studio Max as well as turn spline text into qualified geometry that can be modified and sculpted in other sculpting packages. [Read more…]

Pluralsight – Animation Tips in Maya

Pluralsight – Animation Tips in Maya
English | Size: 750.7MB
Category: CBTs


Animation is a complex process and learning helpful tips that can improve your animation and speed up your workflow is invaluable. In this course, Animation Tips in Maya, you’ll learn vital tips and techniques for speeding up our workflow, and learn about the various tools in Maya that can help you create even better animations. First, you’ll explore how to properly create an animation cycle.
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Object Replacement with Magic in RealFlow 5

Object Replacement with Magic in RealFlow 5
English | Size: 337 MB
Category: CBTs


In this series of lessons we’ll learn how to use various daemons together to morph one object into another in realflow.
Using daemons like noise, drag, dspline and magic together we can create interesting effects quickly.
1. Introduction and project overview
2. Importing our objects and creating our initial Fill emitter
3. Setting our objects to correctly interact and adding Noise
4. Spinning our liquid using a DSpline daemon
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Lynda – 3ds Max Substance to V-Ray

Lynda – 3ds Max: Substance to V-Ray
English | Size: 1.5GB
Category: CBTs


Discover how to leverage the substance-based toolset from Allegorithmic with V-Ray in 3ds Max. In this course, explore the various workflow requirements and options that are available when using the Substance Designer, Substance Painter, and Bitmap2Material applications with 3ds Max and V-Ray. Brian Bradley explains what substance-based tools are, and how to use them with the 3ds Max application. He also demonstrates how to create materials from photographic assets, how to work with substances and maps from Substance Designer, and how to export maps from Substance Painter. [Read more…]

Lynda – 3ds Max Rendering with Arnold

Lynda – 3ds Max: Rendering with Arnold
English | Size: 757.5MB
Category: CBTs


Arnold is a high-quality rendering engine in 3ds Max 2018. Realistic rendering is easier than ever with this brute force Monte Carlo ray tracer. The physically-based rendering of Arnold accurately simulates light in the real world, but allows the breaking of physical laws to achieve artistic styles. This course is an overview of the core features of Arnold for lighting, materials, and rendering in 3ds Max. [Read more…]

Digital Tutors Pipeline Integration with Maya 2011 and RealFlow 5

Digital Tutors Pipeline Integration with Maya 2011 and RealFlow 5
English | Size: 830 MB
Category: CBTS


In this series of lessons we will learn how Maya and RealFlow can be used together for our projects.
We will begin this course by learning how to import RealFlow meshes into Maya, and we will go step-by-step through the process of adding lights, materials and proper render settings to mimic appearance of realistic glass and liquid materials.
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Introduction To Camera Animation in 3ds Max

Introduction To Camera Animation in 3ds Max
English | Size: 595 MB
Category: CBTs


This course will provide you with a foundation for camera animation in Max.
We’ll cover everything from creating turntables, to techniques we can use to add more entertainment to our shots by camera animation alone. We’ll learn various ways we can rig cameras and even discuss shot composition to make sure the audience knows who the significant players and objects of interest are in our scene. By the end, you’ll have the knowledge you need to animate the camera confidently, producing results that can captivate an audience.
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Evermotion Archmodels 60 FULL

Evermotion Archmodels 60 FULL
English | Size: 2.2 GB
Category: Models


his collection comes with 70 models of modern hangings.
Formats of this collection:
*.3ds – simple object without textures and materials (with mapping included)
*.obj – simple object without textures and materials (with mapping included)
*.fbx – simple object without materials (with mapping and textures included)
*.dxf – simple object without materials
*.mxs – object prepared for Maxwell Studio Renderer v.1.7 [Read more…]