EAT3D-UnrealScript-An introduction and application

EAT3D-UnrealScript-An introduction and application
English | Size: 389 MB
Category: Tutorial


In this DVD Rusty Sempsrott dives into the world of UnrealScript. He starts off with the very basics by going over getting set-up, variables, arrays, enumeration, structures, if statements, case statements, loops, functions, and classes. Once the basics are covered in detail, Rusty then demonstrates some practical uses of UnrealScript like creating custom Kismet functionality and creating a custom weapon class. You will be able to create very different and unique results with only a small amount of new code to write, leaving you with more time to design and implement your ideas.
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Digital Tutors – Maya Rendering Node Reference Library General Utilities

Digital Tutors – Maya Rendering Node Reference Library: General Utilities
English | Size: 609 MB
Category: Tutorial


In this course we will discuss Maya’s General Utility Hypershade nodes
We will be discussing topics such as using the bump 2D and bump 3D nodes in order to create bump-mapping effects, using the condition node to create dynamically-changing shading networks, using the array mapper node to shade particles, using the sampler info node to create complex shading effects, just to name a few of the nodes we’ll be exploring.
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Digital Tutors – Digital Painting Facial Features

Digital Tutors – Digital Painting Facial Features
English | Size: 179 MB
Category: Tutorial


Lesson Outline (12 lessons)
In this series of lessons, we’ll learn how to draw various features of the face.
For each part of the face, we will begin by learning about the anatomy and musculature that makes up that area. We’ll then move into the forms of that area that we need to keep in mind while we illustrate. Finally, we’ll build upon our anatomy and forms to create a finished result. [Read more…]

Digital Tutor -Maya Rendering Nodes Reference Library 3D Textures

Digital Tutor-Maya Rendering Nodes Reference Library 3D Textures
English | Size: 337 MB
Category: Tutorial


Each video in this course is a self-contained lesson centering on one of Maya’s Hypershade nodes. This means that these lessons can be viewed in any order you wish, allowing you to jump straight to the content that is most relevant to you. Over the course of these lessons, we’ll discuss all of the attributes found in each of Maya’s material types, we’ll take a detailed look at each of Maya’s 2d and 3d texture types, we’ll explore the various general utility and color utility nodes found in Maya as well as many more of the nearly 100 maya rendering nodes found in the hypershade. [Read more…]

Digital Tutor-Maya Rendering Nodes Reference Library 2D Textures

DT-Maya Rendering Nodes Reference Library 2D Textures
English | Size: 298 MB
Category: Tutorial


In this series of lessons we will take an in-depth look at each of Maya’s 2D texture nodes
Topics include importing images and image sequences using the File node, understanding the attributes found in the Fractal texture node, creating animated textures using the Movie node, and much more. [Read more…]

Digital Tutors – Advanced Compositing Workflows with Maya and After Effects

Digital Tutors – Advanced Compositing Workflows with Maya and After Effects
English | Size: 1.31 GB
Category: Tutorial


In this series of lessons, we will be taking you through the process of rendering your Maya scene into multiple passes, and using some advanced techniques for compositing these passes using Toxik. We will dedicate the first portion of this course to using Render Passes in Maya to separate various elements of our scene at render time. We’ll use mental ray’s render passes, contribution maps, custom framebuffers, and render layers to create the necessary render passes for our scene. In the second portion of this course we will begin with some quick compositing similar to our Compositing 3D Renders in After Effects course, but we will quickly get into more advanced topics such as basic and advanced Depth-of-Field, Proxies, spot paint fixing and chromatic aberration.
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Ctrl+Paint – Concept Art Starter Kit

Ctrl+Paint – Concept Art Starter Kit
English | Size: 615.5MB
Category: Tutorial


Creating your concept art portfolio is daunting. For many, knowing where to start is the hardest part. Slowly ramping up the difficulty, the bundle starts with an overview of shape and design – and ends with an assignment to create your own fake game world.
As a concept artist in the game industry, I’ve seen both sides: the confusing challenge of being a beginner, and the daily work-life in a studio.
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Crehana – Animación 3D y Post Producción en Cinema 4D y After Effects

Crehana – Animación 3D y Post Producción en Cinema 4D y After Effects
English | Size: 1.2GB
Category: Tutorial


In this course of advertising animation, you will discover:

– Introduction to animation
– Brief and references
– Setting up environment
– Modeling in Cinema 4D
– Animatic and placement of cameras
– Animation of elements and cameras with splines
– Placement of camera sequences

– Lighting and rendering with physical motor
– Reflective materials and spot lights
– Test rendering
– Multipase render
– The magic of post production
– Extracting content with open exr
– DOF and Motion Blur
– Final Settings
– Presentation of the project

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Crehana – Anima un Bumper Publicitario con Cinema 4D y After Effects

Crehana – Anima un Bumper Publicitario con Cinema 4D y After Effects
English | Size: 697.5MB
Category: Tutorial


English:
In this course of advertising animation, you will discover:

– Introduction to software
– Introduction to advertising animation
– Download plugins and resources
– Motion Drop and Generator
– Follow path
– Creation of cameras and materials
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Cineversity (C4D) Tracking – SynthEyes to C4D to AE

Cineversity (C4D): Tracking – SynthEyes to C4D to AE
English | Size: 90 MB
Category: Tutorial


This set of tutorials take you through the process of tracking a Chromakey shot in SythEyes, creating a match scene in Cinema 4D, and composite the two in After Effects.
Part 1 will focus on tracking a greenscreen shot with Syntheyes and covers placement of tracking markers, supervised (manual) tracking, and exporting a 3D scene.
Part 2 will focus on importing tracking data into CINEMA 4D, building an environment for your actor, and setting up a multipass render and compositing project file.
Part 3 will focus on loading the multipass renders into After Effects and keying the greenscreen footage.
Project file includes the raw greenscreen shot, CINEMA 4D scene, Syntheyes project file, and the final video.
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