Lynda – Maxwell Render for Product Visualization

Lynda – Maxwell Render for Product Visualization
English | Size: 1.2GB
Category: CBTs


Enhance your ability to use Maxwell Render to create strikingly realistic design visualizations. In this beginner’s course, Leon van den Heever helps you deepen your understanding of how to work with this 3D rendering software by walking through a basic render project. As he explains how to use Maxwell Render to stage, light, and compose a project, he covers essential skills such as organizing the Object Manager, optimizing a scene, and setting and positioning the lights and camera. He also goes into using Multilight to tweak lighting, as well as final optimization and testing. [Read more…]

Lynda – After Effects Guru Templates for Premiere Pro

Lynda – After Effects Guru: Templates for Premiere Pro
English | Size: 1.5GB
Category: Tutorial


Video editors look to enhance their projects by using motion graphic templates to spice up their work. In this course, learn how to work with and create After Effects text templates that you can modify later in Adobe Premiere Pro. Nick Harauz breaks down how complicated templates are designed, and how to get more comfortable with tweaking them. Plus, he shows how to create your own mosaic template to update inside of Premiere.
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Lynda – 3ds Max 2018 New Features

Lynda – 3ds Max 2018 New Features
English | Size: 316.2MB
Category: Tutorial


3ds Max 2018 includes several new features for content creation and visualization. Notably, the Arnold renderer replaces mental ray as the high-end global illumination render engine. In this course, take a first look at materials, lighting, and rendering in Arnold. Examine the new features introduced in 3ds Max 2017 updates, such as the Data Channel Modifier and the Blended Box Map. Additionally, see how easy it is to customize the user interface. By the end of this course, you’ll have received an overview of what’s new in 3ds Max 2018. [Read more…]

Lynda – 2D Animation Animate Flying Creatures

Lynda – 2D Animation: Animate Flying Creatures
English | Size: 116.7MB
Category: Tutorial


The varying sizes and anatomies of flying animals results in different flying styles and patterns. For example, imagine a hummingbird’s wings and flight path as compared to a crow’s. This course demonstrates how to animate the motions of different flying creatures, from a tiny butterfly to an enormous dragon.
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Lynda – 2D Animation Animal Walk Cycles

Lynda – 2D Animation: Animal Walk Cycles
English | Size: 378.4MB
Category: CBTs


Capturing the movements of a horse, dog, or other such creature in 2D animation requires an understanding of certain principles and techniques. In this course, Dermot O’Connor explains how to animate four-legged animals as they walk, trot, and run. Dermot compares the anatomy of animals and humans, showing the analogous parts. He also demonstrates the basics of a quadruped walk, explaining how to create the leg positions for the front and the back, as well as how to offset them to create a realistic walk. Plus, learn how to add individual quirks to a run and create cartoony run cycles. [Read more…]

Team Treehouse Introduction To Design Patterns Workshop

Team Treehouse Introduction To Design Patterns Workshop
English | Size: 280.18 MB
Category: CBTs


Design patterns are a collection of language agnostic solutions to common programming problems. This Workshop is a quick overview that will get you familiar with their origin and how to find and use them. [Read more…]

Lynda.com – Learn Real Estate Photography by Scott Hargis

Lynda.com – Learn Real Estate Photography by Scott Hargis
English | Size: 3.71 GB
Category: CBTs


Real estate photography is the art of making a property look its best-and doing so in a reasonable amount of time. That last part can often be the hardest: too many photographers spend too much time post-processing their shots, which eats up profits quickly.
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Lynda – 3ds Max 2018 Essential Training

Lynda – 3ds Max 2018 Essential Training
English | Size: 2.3GB
Category: Tutorial


3ds Max is best known for its modeling and rendering tools. These strengths come into play in architecture, manufacturing, game development, industrial design, and motion graphics. There are dozens of features and techniques to master, from sculpting and texturing to lighting and rendering. This course covers 3ds Max from the ground up, providing an overview of the entire package as well as essential skills that 3D artists need to create professional models and animations.

Learn how to get around the 3ds Max interface and customize it to suit your production pipeline. Discover how to model different objects using splines, NURBS, polygons, subdivision surfaces, and tools such as Paint Deform. Then, find out how to construct hierarchies, add cameras and lights to a scene, and animate with keyframes. Author Aaron F. Ross also takes an in-depth look at materials and texture mapping as well as the rendering options, including an introduction to Arnold, the new production renderer.

Topics include:

Customizing and configuring the interface
Selecting, duplicating, and editing objects
Working with sub-objects in the modifier stack
Performing polygonal and subdivision surface modeling
Freeform modeling and sculpting
Modeling with splines and NURBS
Linking objects in hierarchies
Framing shots with cameras
Creating and editing keyframes
Controlling lights and shadows
Building materials
Mapping textures
Rendering sequences

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Lynda – 2D Animation Animal Walk Cycles

Lynda – 2D Animation: Animal Walk Cycles
English | Size: 378.4MB
Category: CBTs


Capturing the movements of a horse, dog, or other such creature in 2D animation requires an understanding of certain principles and techniques. In this course, Dermot O’Connor explains how to animate four-legged animals as they walk, trot, and run. Dermot compares the anatomy of animals and humans, showing the analogous parts. He also demonstrates the basics of a quadruped walk, explaining how to create the leg positions for the front and the back, as well as how to offset them to create a realistic walk. Plus, learn how to add individual quirks to a run and create cartoony run cycles.
[Read more…]