Android Application Development Tutorial

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Android Application Development Tutorial
English | Size: 7.47 GB
Category: Development

1 – Download and Install the Java JDK –
2 – Installing Eclipse and Setting up the ADT –
20 – Starting an Activity with a Class Object –
21 – Finishing ListActivity –
22 – XML Introducting the EditText –
23 – XML ToggleButton, WeightSum, and Layout Weight –
24 – XML Padding and Setting Toggle to On –
25 – Quick Review by setting up a new Activity –

26 – If Toggle Button is checked –
27 – Set the Input Type of an EditText –
28 – Comparing Strings with else if –
29 – Set Gravity within Java –
3 – Installing Android SDK and Set up Emulator –
30 – Setting Color of a TextView in Java –
31 – Where’s the Fridge, that’s Random –
32 – Switch and Case –
33 – Creating a Method –
34 – Implementing Classes for Better Programming –
35 – XML ScrollView and AnalogClock –
36 – Setting up An Email Activity –
37 – PutExtra method for an Email Intent –
38 – XML ImageView for Camera Application –
39 – Starting an Activity for a Result –
4 – Setting up an Android Project –
40 – Getting Data from a different Activity –
41 – Finish Camera and Wallpaper App –
42 – Using BitmapFactory and InputStream to set Bitmap –
43 – Set Fixed Screen Orientation –
44 – XML Relative Layout –
45 – RadioButtons in a RadioGroup –
46 – Set the Radio to the OnCheckedChangeListener Station –
47 – Passing a String between Activities –
48 – Recieving Bread String from Activity –
49 – StartActivityForResult setup –
5 – Overview of Project and Adding Folders –
50 – setResult for the Start Activity For Result –
51 – Setting up a Menu with MenuInflater –
52 – Making MenuItems do something –
53 – Text Activity with Theme –
54 – Setting up Preferences –
55 – Setting up a String array resource –
56 – Creating a PreferenceActivity –
57 – Accessing Preferences from an Activity –
58 – More with Preferences –
59 – Altered Landscape Layout –
6 – Introduction to Layouts in XML –
60 – Creating Custom Buttons –
61 – Full Screen Activities –
62 – Custom Animation Class –
63 – Using a Constructor to pass Context –
64 – Drawing Bitmaps to Canvas View –
65 – Animating a Bitmap –
66 – Using the Asset Folder for Typeface –
67 – Setting up a SurfaceView class –
68 – Setting up Animation Thread –
69 – Locking and Unlocking a Canvas –
7 – Creating A Button in XML and Adding an ID –
70 – Establishing a Better Animation Thread –
71 – Setting up the OnTouch Method –
72 – Defining a Class within a Class –
73 – Graphics Trick –
74 – MotionEvents and Motion Actions –
75 – Game Programming concept –
76 – Cleaning up some Errors –
77 – Sleeping to Achieve desired FPS –
78 – WakeLock to keep you app from sleeping –
79 – SoundPool helps with explosions –
8 – Setting up Variables and Referencing XML ids –
80 – Using the OnLongClick method –
81 – SlidingDrawer Example –
82 – Introduction to the FrameLayout –
83 – Methods of the SlidingDrawer –
84 – Tabs setup with TabHost –
85 – Setting up the TabHost in Java –
86 – Creating Tabs in Java –
87 – Getting the Time from the System –
88 – Formatting and using the Modulus –
89 – Create a Browser with WebView –
9 – Set up a Button with OnClickListener –
90 – WebView navigation methods –
91 – Set WebView Client for a Brower app –
92 – WebView Settings –
93 – Hiding the Keyboard –
94 – ViewFlipper Example –
95 – Saving Data with SharedPreferences –
96 – SharedPreferences Editor –
97 – Loading SharedPreferences Data –
98 – File Output Stream for Internal Storage –
99 – Writing Data to File Output Stream –
10 – Using setText method for our button –
100 – File Input Stream –
101 – Async Task class to load stuff –
102 – The 4 AsyncTask Methods –
103 – ProgressDialog and Correction –
104 – External Storage State –
105 – Spinners and ArrayAdapter –
106 – OnItemSelected and File Directories –
107 – Toggling Visibility –
108 – InputStream and OutputStream –
109 – Write External Data Permission –
11 – Adding Resources and Setting Background –
110 – Media Scanner Connection –
111 – TableLayout and Intro SQLite Database –
112 – Setting up SQLite Database Variables –
113 – SQLite class implementing SQLiteOpenHelper –
114 – Creating SQLite Database –
115 – Opening SQLite database to write –
116 – Closing SQLite Database –
117 – Inserting Data into SQLite Database –
118 – How to Create a Dialog –
119 – Setting up method to Read SQLite –
12 – Setting up an Activity and Using SetContentView –
120 – Reading SQLite Database with Cursor –
121 – Setting up more SQLite methods –
122 – Getting a Specific Entry –
123 – Updating SQLite Entry –
124 – Deleting Entry from SQLite Database –
125 – Setting up a Accelerometer class –
126 – Setting up Sensor Manager –
127 – OnSensorChanged accelerometer method –
128 – Finishing Accelerometer and unregistering –
129 – Setting up a Google Maps Activity –
13 – Introduction to the Android Manifest –
130 – Obtaining Google Maps API debug key –
131 – Displaying the MapView –
132 – MapView Overlay –
133 – Overlay MotionEvent time –
134 – AlertDialog methods and ClickListener –
135 – Compass and Map Controller –
136 – Geocoder and GeoPoint –
137 – Geocoding a Location for an Address –
138 – Toggling Street and Satellite views –
139 – ItemizedOverlay to draw on our Map –
14 – The Framework of a Thread –
140 – Creating a Custom pinpoint –
141 – Placing a Pinpoint on a MapView –
142 – LocationManager and Location Permissions –
143 – Criteria and getting Location –
144 – Updating with OnLocationChanged method –
145 – Exporting apk and signing keystore –
146 – Obtaining Key for a specific Project –
147 – Introduction to HttpClient –
148 – Executing HttpGet on a Http Client –
149 – Viewing Internet data via StringBuffer –
15 – How to Start a New Activity via Intent –
150 – Introduction to JSON parsing –
151 – JSONArrays and JSONObjects –
152 – Appending with StringBuilder –
153 – Reading JSON information –
154 – Setting up XML Parsing Project –
155 – StringBuilder and XML Parsing Framework –
156 – Setting up a parsed XML data collection class –
157 – SAXParserFactory and XMLReader –
158 – Start Element method –
159 – Finishing XML parser –
16 – Activity Life Cycle –
160 – Creating a Widget receiver –
161 – Setting up Widget Configuration Activity –
162 – Basic Widget Design –
163 – Updating and Deleting Widget –
164 – Updating a Widget TextView –
165 – Setting up Widget Configuration Class –
166 – Relating Context with the Widget Manager –
167 – PendingIntent and widget Buttons –
168 – Introduction to OpenGL ES –
169 – OpenGL Renderer Basics –
17 – Adding Music with MediaPlayer –
170 – Rendering A Background –
171 – OpenGl 2D vertices –
172 – Byte and Float Buffers –
173 – ShortBuffer to handle Indices –
174 – Creating Draw method for OpenGL –
175 – glDrawElements method –
176 – OpenGL Boosting Performance –
177 – On Surface Changed –
178 – Using GLU to set up the Camera –
179 – 3D Cube Intro –
18 – Create a List Menu from the ListActivity class –
180 – Indices of a Cube –
181 – OpenGL Culling –
182 – 3D Rotation –
183 – OpenGL Vertex Color Buffer –
184 – Stock Android SDK Themes –
185 – Voice Recognition –
186 – Voice Recognition Result –
187 – Text to Speech –
188 – Set Language and Speak –
189 – Notifiying Status Bar –
19 – Setting up an ArrayAdapter –
190 – Setting up a Notification –
191 – Notification Manager Methods –
192 – AudioManager Methods –
193 – Changing the Volume with a SeekBar –
194 – Downloading Admob SDK –
195 – Adding External Jar –
196 – Adding Admob Ad via XML –
197 – Adding Ad Unit Id and Ad Size –
198 – Adding Admob Ads via Java –
199 – Putting an App on the Market –
200 – Updating Application –

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